Doc: Update using-blackboard.rst

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Serhii Snitsaruk 2024-08-16 10:53:59 +02:00
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@ -54,10 +54,12 @@ necessary for :ref:`BehaviorTree<class_BehaviorTree>` initialization.
To add, modify, or remove variables from the Blackboard Plan, follow these steps:
1. Load the behavior tree in the LimboAI editor.
2. Click on the resource header to access :ref:`BehaviorTree<class_BehaviorTree>` data in the Inspector.
3. In the Inspector, select the "Blackboard Plan" property and click the "Manage..." button.
4. A popup window will appear, allowing you to edit behavior tree variables, reorder them, and modify property types and hints.
1. Open the LimboAI editor and load the behavior tree you want to edit.
2. In the editor, click on the small button located inside the tab. This will open the :ref:`BlackboardPlan<class_BlackboardPlan>` in the Inspector.
3. In the Inspector, click the "Manage..." button to show the blackboard plan editor.
4. In the blackboard plan editor, you can add, remove, or reorder variables, and modify their data type and hint.
5. The hint provides additional information about the variable to the Inspector, such as minimum and maximum values for an integer variable. Learn more about `property hints in the official Godot documentation <https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-propertyhint>`_.
6. You can specify the default values of the variables directly in the Inspector.
Overriding variables in BTPlayer
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