diff --git a/doc/source/getting-started/using-blackboard.rst b/doc/source/getting-started/using-blackboard.rst index f957dbf..e60f07d 100644 --- a/doc/source/getting-started/using-blackboard.rst +++ b/doc/source/getting-started/using-blackboard.rst @@ -54,10 +54,12 @@ necessary for :ref:`BehaviorTree` initialization. To add, modify, or remove variables from the Blackboard Plan, follow these steps: -1. Load the behavior tree in the LimboAI editor. -2. Click on the resource header to access :ref:`BehaviorTree` data in the Inspector. -3. In the Inspector, select the "Blackboard Plan" property and click the "Manage..." button. -4. A popup window will appear, allowing you to edit behavior tree variables, reorder them, and modify property types and hints. +1. Open the LimboAI editor and load the behavior tree you want to edit. +2. In the editor, click on the small button located inside the tab. This will open the :ref:`BlackboardPlan` in the Inspector. +3. In the Inspector, click the "Manage..." button to show the blackboard plan editor. +4. In the blackboard plan editor, you can add, remove, or reorder variables, and modify their data type and hint. +5. The hint provides additional information about the variable to the Inspector, such as minimum and maximum values for an integer variable. Learn more about `property hints in the official Godot documentation `_. +6. You can specify the default values of the variables directly in the Inspector. Overriding variables in BTPlayer --------------------------------