GH: Create Android workflow
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name: 🤖 Android builds
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on:
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workflow_call:
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inputs:
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godot_treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai_treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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workflow_dispatch:
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inputs:
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godot_treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: master
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limboai_treeish:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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jobs:
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android-builds:
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runs-on: "ubuntu-20.04"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Template (arm64, debug)
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arch: arm64
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target: template_debug
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- name: Template (arm64, release)
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arch: arm64
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target: template_release
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- name: Template (arm32, debug)
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arch: arm32
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target: template_debug
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- name: Template (arm32, release)
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arch: arm32
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target: template_release
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- name: Template (x86_64, debug)
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arch: x86_64
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target: template_debug
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- name: Template (x86_64, release)
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arch: x86_64
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target: template_release
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- name: Template (x86_32, debug)
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arch: x86_32
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target: template_debug
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- name: Template (x86_32, release)
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arch: x86_32
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target: template_release
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env:
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}} #${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai_treeish }}
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- name: Set up Java 11
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uses: actions/setup-java@v3
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with:
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distribution: temurin
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java-version: 11
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- name: Set up cache
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
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- name: Set up scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} ${{env.SCONSFLAGS}}
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ls platform/android/java/lib/libs/*
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: android-templates
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path: platform/android/java/lib/libs/*
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make-android-package:
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runs-on: "ubuntu-20.04"
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name: Make Android package
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needs: android-builds
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steps:
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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- name: Fetch editor artifact
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uses: actions/download-artifact@v3
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with:
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name: android-templates
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path: platform/android/java/lib/libs/
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- name: Set up Java 11
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uses: actions/setup-java@v3
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with:
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distribution: temurin
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java-version: 11
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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python-version: 3.x
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architecture: x64
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- name: Setup scons
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python --version
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scons --version
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- name: Generate Godot templates
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run: |
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cd platform/android/java
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./gradlew generateGodotTemplates
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cd ../../..
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ls -l bin/
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mkdir -p out/templates/
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mv bin/android_* out/templates/
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ls -l out/*
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- uses: geekyeggo/delete-artifact@v2
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with:
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name: android-templates
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failOnError: false
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- name: Upload Android lib
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uses: actions/upload-artifact@v3
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with:
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name: godot.limboai.android-lib
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path: bin/godot-lib.*
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- name: Upload templates
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uses: actions/upload-artifact@v3
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with:
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name: godot.limboai.export-templates
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path: out/*
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@ -102,20 +102,20 @@ jobs:
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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steps:
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# Clone Godot
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- name: Clone Godot
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- uses: actions/checkout@v3
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uses: actions/checkout@v3
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with:
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with:
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repository: godotengine/godot
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repository: godotengine/godot
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ref: ${{ inputs.godot_treeish }}
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ref: ${{ inputs.godot_treeish }}
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# Clone limboai module
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- name: Clone LimboAI module
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- uses: actions/checkout@v3
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uses: actions/checkout@v3
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with:
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with:
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path: modules/limboai
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path: modules/limboai
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ref: ${{ inputs.limboai_treeish }}
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ref: ${{ inputs.limboai_treeish }}
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Setup buildroot x86_64
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- name: Set up buildroot x86_64
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if: matrix.arch == 'x86_64'
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if: matrix.arch == 'x86_64'
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run: |
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
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@ -126,7 +126,7 @@ jobs:
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./relocate-sdk.sh
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./relocate-sdk.sh
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cd ..
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cd ..
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- name: Setup buildroot x86_32
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- name: Set up buildroot x86_32
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if: matrix.arch == 'x86_32'
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if: matrix.arch == 'x86_32'
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run: |
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run: |
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
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@ -152,7 +152,7 @@ jobs:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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if: matrix.build-mono && matrix.target == 'editor'
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