GH: Create Android workflow

This commit is contained in:
Serhii Snitsaruk 2023-08-01 10:25:13 +02:00
parent 0d644d3d20
commit cd621ee3ea
2 changed files with 195 additions and 7 deletions

188
.github/workflows/android.yml vendored Normal file
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name: 🤖 Android builds
on:
workflow_call:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
android-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Template (arm64, debug)
arch: arm64
target: template_debug
- name: Template (arm64, release)
arch: arm64
target: template_release
- name: Template (arm32, debug)
arch: arm32
target: template_debug
- name: Template (arm32, release)
arch: arm32
target: template_release
- name: Template (x86_64, debug)
arch: x86_64
target: template_debug
- name: Template (x86_64, release)
arch: x86_64
target: template_release
- name: Template (x86_32, debug)
arch: x86_32
target: template_debug
- name: Template (x86_32, release)
arch: x86_32
target: template_release
env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}} #${{ matrix.build-mono == true && '.mono' || '' }}
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai_treeish }}
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Set up cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
- name: Set up scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} ${{env.SCONSFLAGS}}
ls platform/android/java/lib/libs/*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: android-templates
path: platform/android/java/lib/libs/*
make-android-package:
runs-on: "ubuntu-20.04"
name: Make Android package
needs: android-builds
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
- name: Fetch editor artifact
uses: actions/download-artifact@v3
with:
name: android-templates
path: platform/android/java/lib/libs/
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: 3.x
architecture: x64
- name: Setup scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
mkdir -p out/templates/
mv bin/android_* out/templates/
ls -l out/*
- uses: geekyeggo/delete-artifact@v2
with:
name: android-templates
failOnError: false
- name: Upload Android lib
uses: actions/upload-artifact@v3
with:
name: godot.limboai.android-lib
path: bin/godot-lib.*
- name: Upload templates
uses: actions/upload-artifact@v3
with:
name: godot.limboai.export-templates
path: out/*

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@ -102,20 +102,20 @@ jobs:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }} BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
steps: steps:
# Clone Godot - name: Clone Godot
- uses: actions/checkout@v3 uses: actions/checkout@v3
with: with:
repository: godotengine/godot repository: godotengine/godot
ref: ${{ inputs.godot_treeish }} ref: ${{ inputs.godot_treeish }}
# Clone limboai module - name: Clone LimboAI module
- uses: actions/checkout@v3 uses: actions/checkout@v3
with: with:
path: modules/limboai path: modules/limboai
ref: ${{ inputs.limboai_treeish }} ref: ${{ inputs.limboai_treeish }}
# About sed see: https://github.com/godotengine/buildroot/issues/6 # About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Setup buildroot x86_64 - name: Set up buildroot x86_64
if: matrix.arch == 'x86_64' if: matrix.arch == 'x86_64'
run: | run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
@ -126,7 +126,7 @@ jobs:
./relocate-sdk.sh ./relocate-sdk.sh
cd .. cd ..
- name: Setup buildroot x86_32 - name: Set up buildroot x86_32
if: matrix.arch == 'x86_32' if: matrix.arch == 'x86_32'
run: | run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
@ -152,7 +152,7 @@ jobs:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: | run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons -j2 platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}} scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
- name: Generate C# glue - name: Generate C# glue
if: matrix.build-mono && matrix.target == 'editor' if: matrix.build-mono && matrix.target == 'editor'