limboai/.github/workflows/android.yml

189 lines
5.0 KiB
YAML

name: 🤖 Android builds
on:
workflow_call:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot_treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai_treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
android-builds:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Template (arm64, debug)
arch: arm64
target: template_debug
- name: Template (arm64, release)
arch: arm64
target: template_release
- name: Template (arm32, debug)
arch: arm32
target: template_debug
- name: Template (arm32, release)
arch: arm32
target: template_release
- name: Template (x86_64, debug)
arch: x86_64
target: template_debug
- name: Template (x86_64, release)
arch: x86_64
target: template_release
- name: Template (x86_32, debug)
arch: x86_32
target: template_debug
- name: Template (x86_32, release)
arch: x86_32
target: template_release
env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}} #${{ matrix.build-mono == true && '.mono' || '' }}
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ inputs.limboai_treeish }}
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Set up cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{matrix.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{env.BIN}}-${{env.GODOT_BASE_BRANCH}}
- name: Set up scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} ${{env.SCONSFLAGS}}
ls platform/android/java/lib/libs/*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: android-templates
path: platform/android/java/lib/libs/*
make-android-package:
runs-on: "ubuntu-20.04"
name: Make Android package
needs: android-builds
steps:
- name: Clone Godot
uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ inputs.godot_treeish }}
- name: Fetch editor artifact
uses: actions/download-artifact@v3
with:
name: android-templates
path: platform/android/java/lib/libs/
- name: Set up Java 11
uses: actions/setup-java@v3
with:
distribution: temurin
java-version: 11
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: 3.x
architecture: x64
- name: Setup scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python --version
scons --version
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
mkdir -p out/templates/
mv bin/android_* out/templates/
ls -l out/*
- uses: geekyeggo/delete-artifact@v2
with:
name: android-templates
failOnError: false
- name: Upload Android lib
uses: actions/upload-artifact@v3
with:
name: godot.limboai.android-lib
path: bin/godot-lib.*
- name: Upload templates
uses: actions/upload-artifact@v3
with:
name: godot.limboai.export-templates
path: out/*