Add Cooldown
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/* bt_cooldown.cpp */
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#include "bt_cooldown.h"
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#include "core/array.h"
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#include "core/class_db.h"
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#include "scene/main/scene_tree.h"
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String BTCooldown::_generate_name() const {
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return vformat("Cooldown %ss", duration);
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}
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void BTCooldown::_setup() {
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if (cooldown_state_var.empty()) {
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cooldown_state_var = vformat("cooldown_%d", rand());
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}
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get_blackboard()[cooldown_state_var] = false;
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if (start_cooled) {
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_chill();
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}
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}
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int BTCooldown::_tick(float p_delta) {
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if (get_blackboard().get(cooldown_state_var, true)) {
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return FAILURE;
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}
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int status = get_child(0)->execute(p_delta);
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if (status == SUCCESS || (trigger_on_failure && status == FAILURE)) {
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_chill();
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}
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return status;
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}
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void BTCooldown::_chill() {
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get_blackboard()[cooldown_state_var] = true;
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if (_timer.is_valid()) {
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_timer->set_time_left(duration);
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} else {
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_timer = SceneTree::get_singleton()->create_timer(duration, process_pause);
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_timer->connect("timeout", this, "_on_timeout", Vector<Variant>(), CONNECT_ONESHOT);
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}
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}
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void BTCooldown::_on_timeout() {
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get_blackboard()[cooldown_state_var] = false;
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_timer.unref();
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}
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void BTCooldown::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_duration", "p_value"), &BTCooldown::set_duration);
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ClassDB::bind_method(D_METHOD("get_duration"), &BTCooldown::get_duration);
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ClassDB::bind_method(D_METHOD("set_process_pause", "p_value"), &BTCooldown::set_process_pause);
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ClassDB::bind_method(D_METHOD("get_process_pause"), &BTCooldown::get_process_pause);
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ClassDB::bind_method(D_METHOD("set_start_cooled", "p_value"), &BTCooldown::set_start_cooled);
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ClassDB::bind_method(D_METHOD("get_start_cooled"), &BTCooldown::get_start_cooled);
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ClassDB::bind_method(D_METHOD("set_trigger_on_failure", "p_value"), &BTCooldown::set_trigger_on_failure);
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ClassDB::bind_method(D_METHOD("get_trigger_on_failure"), &BTCooldown::get_trigger_on_failure);
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ClassDB::bind_method(D_METHOD("set_cooldown_state_var", "p_value"), &BTCooldown::set_cooldown_state_var);
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ClassDB::bind_method(D_METHOD("get_cooldown_state_var"), &BTCooldown::get_cooldown_state_var);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "duration"), "set_duration", "get_duration");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "process_pause"), "set_process_pause", "get_process_pause");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_cooled"), "set_start_cooled", "get_start_cooled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger_on_failure"), "set_trigger_on_failure", "get_trigger_on_failure");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "cooldown_state_var"), "set_cooldown_state_var", "get_cooldown_state_var");
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}
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/* bt_cooldown.h */
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#ifndef BT_COOLDOWN_H
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#define BT_COOLDOWN_H
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#include "bt_decorator.h"
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#include "core/object.h"
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#include "scene/main/scene_tree.h"
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class BTCooldown : public BTDecorator {
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GDCLASS(BTCooldown, BTDecorator);
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private:
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float duration = 10.0;
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bool process_pause = false;
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bool start_cooled = false;
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bool trigger_on_failure = false;
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String cooldown_state_var = "";
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Ref<SceneTreeTimer> _timer = nullptr;
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void _chill();
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void _on_timeout();
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protected:
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static void _bind_methods();
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virtual String _generate_name() const;
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virtual void _setup();
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virtual int _tick(float p_delta);
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public:
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void set_duration(float p_value) {
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duration = p_value;
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emit_changed();
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}
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float get_duration() const { return duration; }
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void set_process_pause(bool p_value) {
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process_pause = p_value;
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emit_changed();
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}
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bool get_process_pause() const { return process_pause; }
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void set_start_cooled(bool p_value) {
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start_cooled = p_value;
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emit_changed();
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}
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bool get_start_cooled() const { return start_cooled; }
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void set_trigger_on_failure(bool p_value) {
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trigger_on_failure = p_value;
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emit_changed();
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}
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bool get_trigger_on_failure() const { return trigger_on_failure; }
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void set_cooldown_state_var(String p_value) {
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cooldown_state_var = p_value;
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emit_changed();
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}
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String get_cooldown_state_var() const { return cooldown_state_var; }
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};
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#endif // BT_COOLDOWN_H
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@ -9,6 +9,7 @@
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#include "bt_always_succeed.h"
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#include "bt_composite.h"
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#include "bt_condition.h"
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#include "bt_cooldown.h"
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#include "bt_decorator.h"
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#include "bt_delay.h"
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#include "bt_invert.h"
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@ -44,6 +45,7 @@ void register_limboai_types() {
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ClassDB::register_class<BTRepeatUntilSuccess>();
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ClassDB::register_class<BTRunLimit>();
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ClassDB::register_class<BTTimeLimit>();
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ClassDB::register_class<BTCooldown>();
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LimboStringNames::create();
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}
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