Specialized inspector property editor for NodePath
This commit is contained in:
parent
057d4e669c
commit
bc7f677810
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@ -106,7 +106,10 @@ bool BlackboardPlan::_get(const StringName &p_name, Variant &r_ret) const {
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if (has_mapping(p_name)) {
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if (has_mapping(p_name)) {
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r_ret = "Mapped to " + LimboUtility::get_singleton()->decorate_var(parent_scope_mapping[p_name]);
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r_ret = "Mapped to " + LimboUtility::get_singleton()->decorate_var(parent_scope_mapping[p_name]);
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} else if (has_property_binding(p_name)) {
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} else if (has_property_binding(p_name)) {
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r_ret = "Bound to " + property_bindings[p_name];
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const NodePath &binding = property_bindings[p_name];
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String path_str = (String)binding.get_name(binding.get_name_count() - 1) +
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":" + (String)binding.get_concatenated_subnames();
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r_ret = "Bound to " + path_str;
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} else {
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} else {
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r_ret = var_map[p_name].get_value();
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r_ret = var_map[p_name].get_value();
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}
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}
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@ -194,7 +197,7 @@ void BlackboardPlan::_get_property_list(List<PropertyInfo> *p_list) const {
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PropertyUsageFlags usage = has_property_binding(p.first) ? PROPERTY_USAGE_DEFAULT : PROPERTY_USAGE_EDITOR;
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PropertyUsageFlags usage = has_property_binding(p.first) ? PROPERTY_USAGE_DEFAULT : PROPERTY_USAGE_EDITOR;
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// PROPERTY_HINT_LINK is used to signal that NodePath should point to a property.
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// PROPERTY_HINT_LINK is used to signal that NodePath should point to a property.
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// Our inspector plugin will know how to handle it.
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// Our inspector plugin will know how to handle it.
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p_list->push_back(PropertyInfo(Variant::NODE_PATH, "binding/" + p.first, PROPERTY_HINT_LINK, "", usage));
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p_list->push_back(PropertyInfo(Variant::NODE_PATH, "binding/" + p.first, PROPERTY_HINT_LINK, itos(p.second.get_type()), usage));
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}
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}
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}
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}
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@ -0,0 +1,227 @@
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/**
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* editor_property_path.cpp
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#include "editor_property_property_path.h"
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#include "../util/limbo_compat.h"
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#include "../util/limbo_string_names.h"
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#include "core/variant/variant.h"
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#ifdef LIMBOAI_MODULE
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#include "editor/editor_data.h"
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#include "editor/editor_interface.h"
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#include "servers/display_server.h"
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#endif
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/display_server.hpp>
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#include <godot_cpp/classes/editor_inspector.hpp>
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#include <godot_cpp/classes/editor_interface.hpp>
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#include <godot_cpp/classes/editor_selection.hpp>
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#include <godot_cpp/classes/h_box_container.hpp>
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#include <godot_cpp/classes/popup_menu.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#endif // LIMBOAI_MODULE
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#ifdef TOOLS_ENABLED
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namespace {
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Node *_get_base_node(Object *p_edited_object, SceneTree *p_scene_tree) {
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Node *base_node = Object::cast_to<Node>(p_edited_object);
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if (!base_node) {
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base_node = Object::cast_to<Node>(EditorInterface::get_singleton()->get_inspector()->get_edited_object());
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}
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if (!base_node) {
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base_node = p_scene_tree->get_edited_scene_root();
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}
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return base_node;
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}
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} // unnamed namespace
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Node *EditorPropertyPropertyPath::_get_selected_node() {
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NodePath path = get_edited_object()->get(get_edited_property());
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if (path.is_empty()) {
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return nullptr;
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}
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Node *base_node = _get_base_node(get_edited_object(), get_tree());
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Node *selected_node = base_node->get_node_or_null(path);
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return selected_node;
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}
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void EditorPropertyPropertyPath::_action_selected(int p_idx) {
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switch (p_idx) {
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case ACTION_CLEAR: {
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emit_changed(get_edited_property(), NodePath());
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} break;
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case ACTION_COPY: {
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DisplayServer::get_singleton()->clipboard_set(get_edited_object()->get(get_edited_property()));
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} break;
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case ACTION_EDIT: {
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assign_button->hide();
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action_menu->hide();
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path_edit->show();
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path_edit->set_text(get_edited_object()->get(get_edited_property()));
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path_edit->grab_focus();
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} break;
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case ACTION_SELECT: {
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Node *selected_node = _get_selected_node();
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if (selected_node) {
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EditorInterface::get_singleton()->get_selection()->clear();
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EditorInterface::get_singleton()->get_selection()->add_node(selected_node);
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}
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} break;
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}
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}
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void EditorPropertyPropertyPath::_accept_text() {
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path_edit->hide();
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assign_button->show();
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action_menu->show();
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emit_changed(get_edited_property(), path_edit->get_text());
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}
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void EditorPropertyPropertyPath::_property_selected(const NodePath &p_property_path, const NodePath &p_node_path) {
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if (p_property_path.is_empty()) {
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return;
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}
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Node *base_node = _get_base_node(get_edited_object(), get_tree());
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ERR_FAIL_NULL(base_node);
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Node *chosen_node = get_tree()->get_edited_scene_root()->get_node_or_null(p_node_path);
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ERR_FAIL_NULL(chosen_node);
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NodePath path = String(base_node->get_path_to(chosen_node)) + String(p_property_path);
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emit_changed(get_edited_property(), path);
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update_property();
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}
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void EditorPropertyPropertyPath::_node_selected(const NodePath &p_path) {
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if (p_path.is_empty()) {
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return;
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}
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Node *selected_node = get_tree()->get_edited_scene_root()->get_node_or_null(p_path);
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ERR_FAIL_NULL(selected_node);
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EditorInterface::get_singleton()->popup_property_selector(
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selected_node,
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callable_mp(this, &EditorPropertyPropertyPath::_property_selected).bind(p_path),
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valid_types);
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}
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void EditorPropertyPropertyPath::_choose_property() {
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EditorInterface::get_singleton()->popup_node_selector(callable_mp(this, &EditorPropertyPropertyPath::_node_selected));
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}
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void EditorPropertyPropertyPath::_set_read_only(bool p_read_only) {
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assign_button->set_disabled(p_read_only);
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action_menu->set_disabled(p_read_only);
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}
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#ifdef LIMBOAI_MODULE
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void EditorPropertyPropertyPath::update_property() {
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#elif LIMBOAI_GDEXTENSION
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void EditorPropertyPropertyPath::_update_property() {
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#endif
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NodePath path = get_edited_object()->get(get_edited_property());
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if (path.is_empty()) {
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assign_button->set_text(TTR("Bind..."));
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} else {
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String text = (String)path.get_name(path.get_name_count() - 1) +
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":" + (String)path.get_concatenated_subnames();
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assign_button->set_text(text);
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assign_button->set_tooltip_text(path);
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}
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}
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void EditorPropertyPropertyPath::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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BUTTON_SET_ICON(action_menu, get_theme_icon(LW_NAME(GuiTabMenuHl), LW_NAME(EditorIcons)));
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action_menu->get_popup()->set_item_icon(ACTION_CLEAR, get_theme_icon(LW_NAME(Clear), LW_NAME(EditorIcons)));
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action_menu->get_popup()->set_item_icon(ACTION_COPY, get_theme_icon(LW_NAME(ActionCopy), LW_NAME(EditorIcons)));
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action_menu->get_popup()->set_item_icon(ACTION_EDIT, get_theme_icon(LW_NAME(Edit), LW_NAME(EditorIcons)));
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action_menu->get_popup()->set_item_icon(ACTION_SELECT, get_theme_icon(LW_NAME(ExternalLink), LW_NAME(EditorIcons)));
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} break;
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}
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}
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void EditorPropertyPropertyPath::setup(const PackedInt32Array &p_valid_types) {
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valid_types = p_valid_types;
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}
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EditorPropertyPropertyPath::EditorPropertyPropertyPath() {
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HBoxContainer *hb = memnew(HBoxContainer);
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add_child(hb);
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hb->add_theme_constant_override(LW_NAME(separation), 0);
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assign_button = memnew(Button);
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hb->add_child(assign_button);
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assign_button->set_flat(true);
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assign_button->set_text(TTR("Bind..."));
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assign_button->set_clip_text(true);
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assign_button->set_h_size_flags(SIZE_EXPAND_FILL);
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assign_button->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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assign_button->connect(LW_NAME(pressed), callable_mp(this, &EditorPropertyPropertyPath::_choose_property));
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path_edit = memnew(LineEdit);
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hb->add_child(path_edit);
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path_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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path_edit->connect(LW_NAME(focus_exited), callable_mp(this, &EditorPropertyPropertyPath::_accept_text));
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path_edit->connect(LW_NAME(text_submitted), callable_mp(this, &EditorPropertyPropertyPath::_accept_text).unbind(1));
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path_edit->hide();
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action_menu = memnew(MenuButton);
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action_menu->get_popup()->add_item(TTR("Clear"), ACTION_CLEAR);
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action_menu->get_popup()->add_item(TTR("Copy as Text"), ACTION_COPY);
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action_menu->get_popup()->add_item(TTR("Edit"), ACTION_EDIT);
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action_menu->get_popup()->add_item(TTR("Show Node in Tree"), ACTION_SELECT);
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action_menu->get_popup()->connect(LW_NAME(id_pressed), callable_mp(this, &EditorPropertyPropertyPath::_action_selected));
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hb->add_child(action_menu);
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}
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//***** EditorInspectorPluginPropertyPath
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#ifdef LIMBOAI_MODULE
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bool EditorInspectorPluginPropertyPath::can_handle(Object *p_object) {
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#elif LIMBOAI_GDEXTENSION
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bool EditorInspectorPluginPropertyPath::_can_handle(Object *p_object) const {
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#endif
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return true;
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}
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#ifdef LIMBOAI_MODULE
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bool EditorInspectorPluginPropertyPath::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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#elif LIMBOAI_GDEXTENSION
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bool EditorInspectorPluginPropertyPath::_parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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#endif
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if (p_type != Variant::NODE_PATH || p_hint != PROPERTY_HINT_LINK) {
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return false;
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}
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EditorPropertyPropertyPath *ed = memnew(EditorPropertyPropertyPath);
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PackedInt32Array valid_types;
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Vector<String> type_specifiers = p_hint_text.split(",");
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for (const String &t : type_specifiers) {
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if (t.is_numeric()) {
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valid_types.append(t.to_int());
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}
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}
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ed->setup(valid_types);
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add_property_editor(p_path, ed);
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return true;
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}
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#endif // TOOLS_ENABLED
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@ -0,0 +1,99 @@
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/**
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* editor_property_path.h
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef EDITOR_PROPERTY_PROPERTY_PATH
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#define EDITOR_PROPERTY_PROPERTY_PATH
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#include "core/variant/variant.h"
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#ifdef TOOLS_ENABLED
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#ifdef LIMBOAI_MODULE
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#include "editor/editor_inspector.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/menu_button.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/button.hpp>
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#include <godot_cpp/classes/editor_inspector_plugin.hpp>
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#include <godot_cpp/classes/editor_property.hpp>
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#include <godot_cpp/classes/line_edit.hpp>
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#include <godot_cpp/classes/menu_button.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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// Specialized property editor for NodePath properties that represent a path to a specific property instead of just a node.
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// Handles NodePath properties that have PROPERTY_HINT_LINK.
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// Hint string can list the valid Variant types as comma-separated integers.
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class EditorPropertyPropertyPath : public EditorProperty {
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GDCLASS(EditorPropertyPropertyPath, EditorProperty);
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private:
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enum Action {
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ACTION_CLEAR,
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ACTION_COPY,
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ACTION_EDIT,
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ACTION_SELECT,
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};
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Button *assign_button;
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MenuButton *action_menu;
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LineEdit *path_edit;
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PackedInt32Array valid_types;
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Node *_get_selected_node();
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void _action_selected(int p_idx);
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void _accept_text();
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void _property_selected(const NodePath &p_property_path, const NodePath &p_node_path);
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void _node_selected(const NodePath &p_path);
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void _choose_property();
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protected:
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static void _bind_methods() {}
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void _notification(int p_what);
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public:
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// Note: Needs to be public in GDExtension.
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virtual void _set_read_only(bool p_read_only) override;
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#ifdef LIMBOAI_MODULE
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virtual void update_property() override;
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#elif LIMBOAI_GDEXTENSION
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virtual void _update_property() override;
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#endif
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void setup(const PackedInt32Array &p_valid_types);
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EditorPropertyPropertyPath();
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};
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class EditorInspectorPluginPropertyPath : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginPropertyPath, EditorInspectorPlugin);
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private:
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protected:
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static void _bind_methods() {}
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public:
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#ifdef LIMBOAI_MODULE
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virtual bool can_handle(Object *p_object) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
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#elif LIMBOAI_GDEXTENSION
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virtual bool _can_handle(Object *p_object) const override;
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virtual bool _parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
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#endif
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|
EditorInspectorPluginPropertyPath() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // TOOLS_ENABLED
|
||||||
|
|
||||||
|
#endif // EDITOR_PROPERTY_PROPERTY_PATH
|
|
@ -25,6 +25,7 @@
|
||||||
#include "blackboard_plan_editor.h"
|
#include "blackboard_plan_editor.h"
|
||||||
#include "debugger/limbo_debugger_plugin.h"
|
#include "debugger/limbo_debugger_plugin.h"
|
||||||
#include "editor_property_bb_param.h"
|
#include "editor_property_bb_param.h"
|
||||||
|
#include "editor_property_property_path.h"
|
||||||
|
|
||||||
#ifdef LIMBOAI_MODULE
|
#ifdef LIMBOAI_MODULE
|
||||||
#include "core/config/project_settings.h"
|
#include "core/config/project_settings.h"
|
||||||
|
@ -1918,9 +1919,13 @@ void LimboAIEditorPlugin::_notification(int p_notification) {
|
||||||
case NOTIFICATION_READY: {
|
case NOTIFICATION_READY: {
|
||||||
add_debugger_plugin(memnew(LimboDebuggerPlugin));
|
add_debugger_plugin(memnew(LimboDebuggerPlugin));
|
||||||
add_inspector_plugin(memnew(EditorInspectorPluginBBPlan));
|
add_inspector_plugin(memnew(EditorInspectorPluginBBPlan));
|
||||||
|
|
||||||
EditorInspectorPluginVariableName *var_plugin = memnew(EditorInspectorPluginVariableName);
|
EditorInspectorPluginVariableName *var_plugin = memnew(EditorInspectorPluginVariableName);
|
||||||
var_plugin->set_editor_plan_provider(Callable(limbo_ai_editor, "get_edited_blackboard_plan"));
|
var_plugin->set_editor_plan_provider(Callable(limbo_ai_editor, "get_edited_blackboard_plan"));
|
||||||
add_inspector_plugin(var_plugin);
|
add_inspector_plugin(var_plugin);
|
||||||
|
|
||||||
|
EditorInspectorPluginPropertyPath *path_plugin = memnew(EditorInspectorPluginPropertyPath);
|
||||||
|
add_inspector_plugin(path_plugin);
|
||||||
#ifdef LIMBOAI_MODULE
|
#ifdef LIMBOAI_MODULE
|
||||||
// ! Only used in the module version.
|
// ! Only used in the module version.
|
||||||
EditorInspectorPluginBBParam *param_plugin = memnew(EditorInspectorPluginBBParam);
|
EditorInspectorPluginBBParam *param_plugin = memnew(EditorInspectorPluginBBParam);
|
||||||
|
|
|
@ -120,6 +120,7 @@
|
||||||
#endif // LIMBOAI_MODULE
|
#endif // LIMBOAI_MODULE
|
||||||
|
|
||||||
#ifdef LIMBOAI_GDEXTENSION
|
#ifdef LIMBOAI_GDEXTENSION
|
||||||
|
#include "editor/editor_property_property_path.h"
|
||||||
#include <godot_cpp/classes/engine.hpp>
|
#include <godot_cpp/classes/engine.hpp>
|
||||||
#include <godot_cpp/core/class_db.hpp>
|
#include <godot_cpp/core/class_db.hpp>
|
||||||
#include <godot_cpp/core/memory.hpp>
|
#include <godot_cpp/core/memory.hpp>
|
||||||
|
@ -263,6 +264,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
|
||||||
GDREGISTER_CLASS(LimboDebuggerPlugin);
|
GDREGISTER_CLASS(LimboDebuggerPlugin);
|
||||||
GDREGISTER_CLASS(BlackboardPlanEditor);
|
GDREGISTER_CLASS(BlackboardPlanEditor);
|
||||||
GDREGISTER_CLASS(EditorInspectorPluginBBPlan);
|
GDREGISTER_CLASS(EditorInspectorPluginBBPlan);
|
||||||
|
GDREGISTER_CLASS(EditorPropertyPropertyPath);
|
||||||
GDREGISTER_CLASS(EditorPropertyVariableName);
|
GDREGISTER_CLASS(EditorPropertyVariableName);
|
||||||
GDREGISTER_CLASS(EditorInspectorPluginVariableName);
|
GDREGISTER_CLASS(EditorInspectorPluginVariableName);
|
||||||
GDREGISTER_CLASS(OwnerPicker);
|
GDREGISTER_CLASS(OwnerPicker);
|
||||||
|
|
|
@ -47,6 +47,7 @@ LimboStringNames::LimboStringNames() {
|
||||||
button_up = SN("button_up");
|
button_up = SN("button_up");
|
||||||
call_deferred = SN("call_deferred");
|
call_deferred = SN("call_deferred");
|
||||||
changed = SN("changed");
|
changed = SN("changed");
|
||||||
|
Clear = SN("Clear");
|
||||||
Close = SN("Close");
|
Close = SN("Close");
|
||||||
dark_color_2 = SN("dark_color_2");
|
dark_color_2 = SN("dark_color_2");
|
||||||
Debug = SN("Debug");
|
Debug = SN("Debug");
|
||||||
|
@ -67,6 +68,7 @@ LimboStringNames::LimboStringNames() {
|
||||||
EVENT_FINISHED = SN("finished");
|
EVENT_FINISHED = SN("finished");
|
||||||
EVENT_SUCCESS = SN("success");
|
EVENT_SUCCESS = SN("success");
|
||||||
exited = SN("exited");
|
exited = SN("exited");
|
||||||
|
ExternalLink = SN("ExternalLink");
|
||||||
favorite_tasks_changed = SN("favorite_tasks_changed");
|
favorite_tasks_changed = SN("favorite_tasks_changed");
|
||||||
Favorites = SN("Favorites");
|
Favorites = SN("Favorites");
|
||||||
FlatButton = SN("FlatButton");
|
FlatButton = SN("FlatButton");
|
||||||
|
@ -78,6 +80,7 @@ LimboStringNames::LimboStringNames() {
|
||||||
freed = SN("freed");
|
freed = SN("freed");
|
||||||
gui_input = SN("gui_input");
|
gui_input = SN("gui_input");
|
||||||
GuiOptionArrow = SN("GuiOptionArrow");
|
GuiOptionArrow = SN("GuiOptionArrow");
|
||||||
|
GuiTabMenuHl = SN("GuiTabMenuHl");
|
||||||
GuiTreeArrowDown = SN("GuiTreeArrowDown");
|
GuiTreeArrowDown = SN("GuiTreeArrowDown");
|
||||||
GuiTreeArrowRight = SN("GuiTreeArrowRight");
|
GuiTreeArrowRight = SN("GuiTreeArrowRight");
|
||||||
HeaderSmall = SN("HeaderSmall");
|
HeaderSmall = SN("HeaderSmall");
|
||||||
|
|
|
@ -63,6 +63,7 @@ public:
|
||||||
StringName button_up;
|
StringName button_up;
|
||||||
StringName call_deferred;
|
StringName call_deferred;
|
||||||
StringName changed;
|
StringName changed;
|
||||||
|
StringName Clear;
|
||||||
StringName Close;
|
StringName Close;
|
||||||
StringName dark_color_2;
|
StringName dark_color_2;
|
||||||
StringName Debug;
|
StringName Debug;
|
||||||
|
@ -83,6 +84,7 @@ public:
|
||||||
StringName EVENT_FINISHED;
|
StringName EVENT_FINISHED;
|
||||||
StringName EVENT_SUCCESS;
|
StringName EVENT_SUCCESS;
|
||||||
StringName exited;
|
StringName exited;
|
||||||
|
StringName ExternalLink;
|
||||||
StringName favorite_tasks_changed;
|
StringName favorite_tasks_changed;
|
||||||
StringName Favorites;
|
StringName Favorites;
|
||||||
StringName FlatButton;
|
StringName FlatButton;
|
||||||
|
@ -94,6 +96,7 @@ public:
|
||||||
StringName freed;
|
StringName freed;
|
||||||
StringName gui_input;
|
StringName gui_input;
|
||||||
StringName GuiOptionArrow;
|
StringName GuiOptionArrow;
|
||||||
|
StringName GuiTabMenuHl;
|
||||||
StringName GuiTreeArrowDown;
|
StringName GuiTreeArrowDown;
|
||||||
StringName GuiTreeArrowRight;
|
StringName GuiTreeArrowRight;
|
||||||
StringName HeaderSmall;
|
StringName HeaderSmall;
|
||||||
|
|
Loading…
Reference in New Issue