100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/**
|
|
* editor_property_path.h
|
|
* =============================================================================
|
|
* Copyright 2021-2024 Serhii Snitsaruk
|
|
*
|
|
* Use of this source code is governed by an MIT-style
|
|
* license that can be found in the LICENSE file or at
|
|
* https://opensource.org/licenses/MIT.
|
|
* =============================================================================
|
|
*/
|
|
|
|
#ifndef EDITOR_PROPERTY_PROPERTY_PATH
|
|
#define EDITOR_PROPERTY_PROPERTY_PATH
|
|
|
|
#include "core/variant/variant.h"
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
#ifdef LIMBOAI_MODULE
|
|
#include "editor/editor_inspector.h"
|
|
#include "scene/gui/line_edit.h"
|
|
#include "scene/gui/menu_button.h"
|
|
#endif // LIMBOAI_MODULE
|
|
|
|
#ifdef LIMBOAI_GDEXTENSION
|
|
#include <godot_cpp/classes/button.hpp>
|
|
#include <godot_cpp/classes/editor_inspector_plugin.hpp>
|
|
#include <godot_cpp/classes/editor_property.hpp>
|
|
#include <godot_cpp/classes/line_edit.hpp>
|
|
#include <godot_cpp/classes/menu_button.hpp>
|
|
using namespace godot;
|
|
#endif // LIMBOAI_GDEXTENSION
|
|
|
|
// Specialized property editor for NodePath properties that represent a path to a specific property instead of just a node.
|
|
// Handles NodePath properties that have PROPERTY_HINT_LINK.
|
|
// Hint string can list the valid Variant types as comma-separated integers.
|
|
class EditorPropertyPropertyPath : public EditorProperty {
|
|
GDCLASS(EditorPropertyPropertyPath, EditorProperty);
|
|
|
|
private:
|
|
enum Action {
|
|
ACTION_CLEAR,
|
|
ACTION_COPY,
|
|
ACTION_EDIT,
|
|
ACTION_SELECT,
|
|
};
|
|
|
|
Button *assign_button;
|
|
MenuButton *action_menu;
|
|
LineEdit *path_edit;
|
|
|
|
PackedInt32Array valid_types;
|
|
|
|
Node *_get_selected_node();
|
|
void _action_selected(int p_idx);
|
|
void _accept_text();
|
|
void _property_selected(const NodePath &p_property_path, const NodePath &p_node_path);
|
|
void _node_selected(const NodePath &p_path);
|
|
void _choose_property();
|
|
|
|
protected:
|
|
static void _bind_methods() {}
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
// Note: Needs to be public in GDExtension.
|
|
virtual void _set_read_only(bool p_read_only) override;
|
|
|
|
#ifdef LIMBOAI_MODULE
|
|
virtual void update_property() override;
|
|
#elif LIMBOAI_GDEXTENSION
|
|
virtual void _update_property() override;
|
|
#endif
|
|
|
|
void setup(const PackedInt32Array &p_valid_types);
|
|
EditorPropertyPropertyPath();
|
|
};
|
|
|
|
class EditorInspectorPluginPropertyPath : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginPropertyPath, EditorInspectorPlugin);
|
|
|
|
private:
|
|
protected:
|
|
static void _bind_methods() {}
|
|
|
|
public:
|
|
#ifdef LIMBOAI_MODULE
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
|
|
#elif LIMBOAI_GDEXTENSION
|
|
virtual bool _can_handle(Object *p_object) const override;
|
|
virtual bool _parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
|
|
#endif
|
|
|
|
EditorInspectorPluginPropertyPath() = default;
|
|
};
|
|
|
|
#endif // TOOLS_ENABLED
|
|
|
|
#endif // EDITOR_PROPERTY_PROPERTY_PATH
|