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<img src="doc/images/logo.svg" width="400" alt="LimboAI logo">
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</p>
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[![🔗 All builds](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml)
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[![🔎 Unit Tests](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml)
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[![Documentation Status](https://readthedocs.org/projects/limboai/badge/?version=latest)](https://limboai.readthedocs.io/en/latest/?badge=latest)
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![GitHub License](https://img.shields.io/github/license/limbonaut/limboai)
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![Discord](https://img.shields.io/discord/1185664967379267774?logo=discord&link=https%3A%2F%2Fdiscord.gg%2FN5MGC95GpP)
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![Mastodon Follow](https://img.shields.io/mastodon/follow/109346796150895359?domain=https%3A%2F%2Fmastodon.gamedev.place)
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**LimboAI** is an open-source C++ module for **Godot Engine 4** providing a combination of
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**Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors.
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