From aca9784c95a9072292e37c1020f5215d695e9a28 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Sun, 14 Jan 2024 22:37:24 +0100 Subject: [PATCH] update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index f36c317..978c4d6 100644 --- a/README.md +++ b/README.md @@ -4,8 +4,12 @@ LimboAI logo

+[![🔗 All builds](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml) [![🔎 Unit Tests](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml) [![Documentation Status](https://readthedocs.org/projects/limboai/badge/?version=latest)](https://limboai.readthedocs.io/en/latest/?badge=latest) +![GitHub License](https://img.shields.io/github/license/limbonaut/limboai) +![Discord](https://img.shields.io/discord/1185664967379267774?logo=discord&link=https%3A%2F%2Fdiscord.gg%2FN5MGC95GpP) +![Mastodon Follow](https://img.shields.io/mastodon/follow/109346796150895359?domain=https%3A%2F%2Fmastodon.gamedev.place) **LimboAI** is an open-source C++ module for **Godot Engine 4** providing a combination of **Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors.