GHA: Build .NET binaries for macOS

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Serhii Snitsaruk 2024-04-08 18:02:33 +02:00
parent 09562ffbd3
commit 5e63477f9b
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1 changed files with 94 additions and 79 deletions

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@ -33,7 +33,7 @@ on:
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -49,90 +49,80 @@ jobs:
- name: Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
dotnet: false
should-build: true
- name: Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Editor (arm64, release)
target: editor
arch: arm64
build-mono: false
dotnet: false
should-build: true
- name: Template (arm64, release)
target: template_release
arch: arm64
build-mono: false
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
build-mono: false
dotnet: false
should-build: ${{ !inputs.test-build }}
# ! Disabled for now: .NET version fails to build
- name: .NET Editor (x86_64, release)
target: editor
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Editor (x86_64, release)
# target: editor
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-editor
# cache-name: macos-editor
# should-build: ${{ !inputs.test-build }}
- name: .NET Template (x86_64, release)
target: template_release
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Template (x86_64, release)
# target: template_release
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# should-build: ${{ !inputs.test-build }}
- name: .NET Template (x86_64, debug)
target: template_debug
arch: x86_64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Template (x86_64, debug)
# target: template_debug
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# should-build: ${{ !inputs.test-build }}
- name: .NET Editor (arm64, release)
target: editor
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Editor (arm64, release)
# target: editor
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-editor
# cache-name: macos-editor
# should-build: ${{ !inputs.test-build }}
- name: .NET Template (arm64, release)
target: template_release
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
# - name: .NET Template (arm64, release)
# target: template_release
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
# should-build: ${{ !inputs.test-build }}
# - name: .NET Template (arm64, debug)
# target: template_debug
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
# should-build: ${{ !inputs.test-build }}
- name: .NET Template (arm64, debug)
target: template_debug
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
env:
BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
steps:
- name: Clone Godot
@ -161,6 +151,12 @@ jobs:
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
- name: Set up .NET SDK 6.0
if: matrix.opts.dotnet
uses: actions/setup-dotnet@v4
with:
dotnet-version: "6.0.x"
- name: Diagnostics
run: |
python --version
@ -185,19 +181,21 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}}
scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
# ! Disabled for now: .NET version fails to build
- name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
# - name: Generate C# glue
# if: matrix.opts.build-mono && matrix.opts.target == 'editor'
# run: |
# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
# - name: Build .NET solutions
# if: matrix.opts.build-mono && matrix.opts.target == 'editor'
# run: |
# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact
run: |
@ -207,7 +205,7 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: tmp-macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
path: bin/*
make-macos-bundle:
@ -215,6 +213,19 @@ jobs:
name: Make macOS Bundles
needs: macos-builds
strategy:
fail-fast: false
matrix:
opts:
- download-prefix: tmp-macos
dotnet: false
should-build: true
- download-prefix: tmp-dotnet-macos
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude:
- { opts: { should-build: false } }
steps:
- name: Clone Godot
uses: actions/checkout@v4
@ -234,41 +245,46 @@ jobs:
- name: Download editor artifact
uses: actions/download-artifact@v4
with:
pattern: tmp-macos-editor-*
pattern: ${{matrix.opts.download-prefix}}-editor-*
merge-multiple: true
path: bin/
# Zipping the editor bundle to retain executable bit;
# workaround for: https://github.com/actions/upload-artifact/issues/38
- name: Make editor bundle
env:
APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app
run: |
ls bin/
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
du -sh bin/
strip bin/godot.macos.editor.universal
rm bin/godot.macos.editor.{x86_64,arm64}
du -sh bin/
mkdir -p out/editor/
cp -r misc/dist/macos_tools.app out/editor/Godot.app
mkdir -p out/editor/Godot.app/Contents/MacOS
cp bin/godot.macos.editor.universal out/editor/Godot.app/Contents/MacOS/Godot
chmod +x out/editor/Godot.app/Contents/MacOS/Godot
cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot
chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot
cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true
pushd out/editor
zip -r Godot.app.zip Godot.app
rm -rf Godot.app
zip -q -9 -r ${APP_NAME}.zip ${APP_NAME}
rm -rf ${APP_NAME}
echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
popd
rm -rf bin/*
ls out/editor/
- name: Upload editor bundle
uses: actions/upload-artifact@v4
with:
name: ${{env.NAME_PREFIX}}.editor.macos.universal
name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal
path: out/editor/*
- name: Download templates artifact
if: ${{ !inputs.test-build }}
uses: actions/download-artifact@v4
with:
pattern: tmp-macos-template_*
pattern: ${{matrix.opts.download-prefix}}-template_*
merge-multiple: true
path: bin/
@ -277,25 +293,24 @@ jobs:
run: |
rm -rf out/
ls bin/
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
rm bin/godot.macos.template_{debug,release}.{x86_64,arm64}
strip bin/godot.*
lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
strip bin/godot.*.universal
cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
zip -r macos.zip macos_template.app
rm bin/*
zip -q -9 -r macos.zip macos_template.app
mkdir -p out/templates/
mv macos.zip out/templates/macos.zip
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
rm -rf bin/*
ls out/templates/
- uses: geekyeggo/delete-artifact@v5
with:
name: tmp-macos-*
name: ${{matrix.opts.download-prefix}}-*
useGlob: true
failOnError: false
@ -303,5 +318,5 @@ jobs:
if: ${{ !inputs.test-build }}
uses: actions/upload-artifact@v4
with:
name: ${{env.NAME_PREFIX}}.export-templates.macos
name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos
path: out/*