GHA: Build .NET binaries for macOS
This commit is contained in:
parent
09562ffbd3
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@ -33,7 +33,7 @@ on:
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# Global Settings
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# Global Settings
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env:
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
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DOTNET_NOLOGO: true
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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@ -49,90 +49,80 @@ jobs:
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- name: Editor (x86_64, release)
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- name: Editor (x86_64, release)
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target: editor
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target: editor
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arch: x86_64
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arch: x86_64
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build-mono: false
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dotnet: false
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should-build: true
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should-build: true
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- name: Template (x86_64, release)
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- name: Template (x86_64, release)
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target: template_release
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target: template_release
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arch: x86_64
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arch: x86_64
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build-mono: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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- name: Template (x86_64, debug)
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target: template_debug
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target: template_debug
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arch: x86_64
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arch: x86_64
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build-mono: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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should-build: ${{ !inputs.test-build }}
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- name: Editor (arm64, release)
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- name: Editor (arm64, release)
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target: editor
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target: editor
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arch: arm64
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arch: arm64
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build-mono: false
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dotnet: false
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should-build: true
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should-build: true
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- name: Template (arm64, release)
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- name: Template (arm64, release)
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target: template_release
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target: template_release
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arch: arm64
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arch: arm64
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build-mono: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm64, debug)
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- name: Template (arm64, debug)
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target: template_debug
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target: template_debug
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arch: arm64
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arch: arm64
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build-mono: false
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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should-build: ${{ !inputs.test-build }}
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# ! Disabled for now: .NET version fails to build
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- name: .NET Editor (x86_64, release)
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target: editor
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arch: x86_64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# - name: .NET Editor (x86_64, release)
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- name: .NET Template (x86_64, release)
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# target: editor
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target: template_release
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# arch: x86_64
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arch: x86_64
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# build-mono: true
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dotnet: true
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# artifact-name: macos-mono-editor
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should-build: ${{ !inputs.test-build }}
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# cache-name: macos-editor
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# should-build: ${{ !inputs.test-build }}
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# - name: .NET Template (x86_64, release)
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- name: .NET Template (x86_64, debug)
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# target: template_release
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target: template_debug
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# arch: x86_64
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arch: x86_64
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# build-mono: true
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dotnet: true
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# artifact-name: macos-mono-templates
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should-build: ${{ !inputs.test-build }}
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# should-build: ${{ !inputs.test-build }}
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# - name: .NET Template (x86_64, debug)
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- name: .NET Editor (arm64, release)
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# target: template_debug
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target: editor
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# arch: x86_64
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arch: arm64
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# build-mono: true
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dotnet: true
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# artifact-name: macos-mono-templates
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should-build: ${{ !inputs.test-build }}
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# should-build: ${{ !inputs.test-build }}
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# - name: .NET Editor (arm64, release)
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- name: .NET Template (arm64, release)
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# target: editor
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target: template_release
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# arch: arm64
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arch: arm64
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# build-mono: true
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dotnet: true
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# artifact-name: macos-mono-editor
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should-build: ${{ !inputs.test-build }}
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# cache-name: macos-editor
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# should-build: ${{ !inputs.test-build }}
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# - name: .NET Template (arm64, release)
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- name: .NET Template (arm64, debug)
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# target: template_release
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target: template_debug
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# arch: arm64
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arch: arm64
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# build-mono: true
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dotnet: true
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# artifact-name: macos-mono-templates
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should-build: ${{ !inputs.test-build }}
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# should-build: ${{ !inputs.test-build }}
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# - name: .NET Template (arm64, debug)
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# target: template_debug
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# arch: arm64
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# build-mono: true
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# artifact-name: macos-mono-templates
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# should-build: ${{ !inputs.test-build }}
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exclude:
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exclude:
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- { opts: { should-build: false } }
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- { opts: { should-build: false } }
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env:
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env:
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BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
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BIN: godot.macos.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.dotnet == true && '.mono' || '' }}
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steps:
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steps:
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- name: Clone Godot
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- name: Clone Godot
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@ -161,6 +151,12 @@ jobs:
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python -c "import sys; print(sys.version)"
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python -c "import sys; print(sys.version)"
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python -m pip install scons==4.4.0
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python -m pip install scons==4.4.0
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- name: Set up .NET SDK 6.0
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if: matrix.opts.dotnet
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: "6.0.x"
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- name: Diagnostics
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- name: Diagnostics
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run: |
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run: |
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python --version
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python --version
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@ -185,19 +181,21 @@ jobs:
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env:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}}
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scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
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# ! Disabled for now: .NET version fails to build
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- name: Generate C# glue
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if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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# - name: Generate C# glue
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- name: Build .NET solutions
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# if: matrix.opts.build-mono && matrix.opts.target == 'editor'
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if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
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# run: |
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env:
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# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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GODOT_VERSION_STATUS: limboai
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run: |
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# - name: Build .NET solutions
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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# if: matrix.opts.build-mono && matrix.opts.target == 'editor'
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# run: |
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# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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- name: Prepare artifact
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- name: Prepare artifact
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run: |
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run: |
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@ -207,7 +205,7 @@ jobs:
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- name: Upload artifact
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: tmp-macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
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name: tmp-${{matrix.opts.dotnet == true && 'dotnet-' || ''}}macos-${{matrix.opts.target}}-${{matrix.opts.arch}}
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path: bin/*
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path: bin/*
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make-macos-bundle:
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make-macos-bundle:
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@ -215,6 +213,19 @@ jobs:
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name: Make macOS Bundles
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name: Make macOS Bundles
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needs: macos-builds
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needs: macos-builds
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strategy:
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fail-fast: false
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matrix:
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opts:
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- download-prefix: tmp-macos
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dotnet: false
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should-build: true
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- download-prefix: tmp-dotnet-macos
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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steps:
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steps:
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- name: Clone Godot
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- name: Clone Godot
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uses: actions/checkout@v4
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uses: actions/checkout@v4
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@ -234,41 +245,46 @@ jobs:
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- name: Download editor artifact
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- name: Download editor artifact
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uses: actions/download-artifact@v4
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uses: actions/download-artifact@v4
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with:
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with:
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pattern: tmp-macos-editor-*
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pattern: ${{matrix.opts.download-prefix}}-editor-*
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merge-multiple: true
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merge-multiple: true
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path: bin/
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path: bin/
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# Zipping the editor bundle to retain executable bit;
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# Zipping the editor bundle to retain executable bit;
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# workaround for: https://github.com/actions/upload-artifact/issues/38
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# workaround for: https://github.com/actions/upload-artifact/issues/38
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- name: Make editor bundle
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- name: Make editor bundle
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env:
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APP_NAME: Godot${{matrix.opts.dotnet == true && '_mono' || ''}}.app
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run: |
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run: |
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ls bin/
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ls bin/
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lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
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lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
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du -sh bin/
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strip bin/godot.macos.editor.universal
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strip bin/godot.macos.editor.universal
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rm bin/godot.macos.editor.{x86_64,arm64}
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du -sh bin/
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mkdir -p out/editor/
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mkdir -p out/editor/
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cp -r misc/dist/macos_tools.app out/editor/Godot.app
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cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
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mkdir -p out/editor/Godot.app/Contents/MacOS
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mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
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cp bin/godot.macos.editor.universal out/editor/Godot.app/Contents/MacOS/Godot
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cp bin/godot.macos.editor.universal out/editor/${APP_NAME}/Contents/MacOS/Godot
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chmod +x out/editor/Godot.app/Contents/MacOS/Godot
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chmod +x out/editor/${APP_NAME}/Contents/MacOS/Godot
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cp -r bin/GodotSharp out/editor/${APP_NAME}/Contents/Resources/GodotSharp || true
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pushd out/editor
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pushd out/editor
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zip -r Godot.app.zip Godot.app
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zip -q -9 -r ${APP_NAME}.zip ${APP_NAME}
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rm -rf Godot.app
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rm -rf ${APP_NAME}
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echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
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echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
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popd
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popd
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rm -rf bin/*
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ls out/editor/
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ls out/editor/
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- name: Upload editor bundle
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- name: Upload editor bundle
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: ${{env.NAME_PREFIX}}.editor.macos.universal
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.editor.macos.universal
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path: out/editor/*
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path: out/editor/*
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- name: Download templates artifact
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- name: Download templates artifact
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if: ${{ !inputs.test-build }}
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if: ${{ !inputs.test-build }}
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uses: actions/download-artifact@v4
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uses: actions/download-artifact@v4
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with:
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with:
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pattern: tmp-macos-template_*
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pattern: ${{matrix.opts.download-prefix}}-template_*
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merge-multiple: true
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merge-multiple: true
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path: bin/
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path: bin/
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@ -277,25 +293,24 @@ jobs:
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run: |
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run: |
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rm -rf out/
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rm -rf out/
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ls bin/
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ls bin/
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lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
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lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
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lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
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lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
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rm bin/godot.macos.template_{debug,release}.{x86_64,arm64}
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strip bin/godot.*.universal
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strip bin/godot.*
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cp -r misc/dist/macos_template.app macos_template.app
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cp -r misc/dist/macos_template.app macos_template.app
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mkdir -p macos_template.app/Contents/MacOS
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mkdir -p macos_template.app/Contents/MacOS
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cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
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chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
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zip -r macos.zip macos_template.app
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zip -q -9 -r macos.zip macos_template.app
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rm bin/*
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mkdir -p out/templates/
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mkdir -p out/templates/
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mv macos.zip out/templates/macos.zip
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mv macos.zip out/templates/macos.zip
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
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rm -rf bin/*
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ls out/templates/
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ls out/templates/
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- uses: geekyeggo/delete-artifact@v5
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- uses: geekyeggo/delete-artifact@v5
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with:
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with:
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name: tmp-macos-*
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name: ${{matrix.opts.download-prefix}}-*
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useGlob: true
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useGlob: true
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failOnError: false
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failOnError: false
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@ -303,5 +318,5 @@ jobs:
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if: ${{ !inputs.test-build }}
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if: ${{ !inputs.test-build }}
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: ${{env.NAME_PREFIX}}.export-templates.macos
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name: ${{env.NAME_PREFIX}}${{matrix.opts.dotnet == true && '.dotnet' || ''}}.export-templates.macos
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path: out/*
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path: out/*
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