GH: Add 32bit builds for Linux

This commit is contained in:
Serhii Snitsaruk 2023-07-28 19:17:40 +02:00
parent a4602d302c
commit 571d83c6a6
1 changed files with 57 additions and 8 deletions

View File

@ -24,42 +24,89 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
include: include:
- name: Editor - name: Editor (64bit, release)
target: editor target: editor
production: yes production: yes
arch: x86_64
build-mono: false build-mono: false
bin: godot.linuxbsd.editor.x86_64 bin: godot.linuxbsd.editor.x86_64
- name: Template release - name: Template (64bit, release)
target: template_release target: template_release
production: yes production: yes
arch: x86_64
build-mono: false build-mono: false
bin: godot.linuxbsd.template_release.x86_64 bin: godot.linuxbsd.template_release.x86_64
- name: Template debug - name: Template (64bit, debug)
target: template_debug target: template_debug
production: yes production: yes
build-mono: false build-mono: false
arch: x86_64
bin: godot.linuxbsd.template_debug.x86_64 bin: godot.linuxbsd.template_debug.x86_64
- name: Editor w/ Mono # - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.linuxbsd.editor.x86_32
-name: Template (32bit, release)
target: template_release
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_release.x86_32
-name: Template (32bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_debug.x86_32
- name: Editor w/ Mono (64bit, release)
target: editor target: editor
production: yes production: yes
arch: x86_64
build-mono: true build-mono: true
bin: godot.linuxbsd.editor.x86_64.mono bin: godot.linuxbsd.editor.x86_64.mono
- name: Template release w/ Mono - name: Template w/ Mono (64bit, release)
target: template_release target: template_release
production: yes production: yes
arch: x86_64
build-mono: true build-mono: true
bin: godot.linuxbsd.template_release.x86_64.mono bin: godot.linuxbsd.template_release.x86_64.mono
- name: Template debug w/ Mono - name: Template w/ Mono (64bit, debug)
target: template_debug target: template_debug
production: yes production: yes
arch: x86_64
build-mono: true build-mono: true
bin: godot.linuxbsd.template_debug.x86_64.mono bin: godot.linuxbsd.template_debug.x86_64.mono
# - name: Editor w/ Mono (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.linuxbsd.editor.x86_32.mono
- name: Template w/ Mono (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_release.x86_32.mono
- name: Template w/ Mono (32bit, debug)
target: template_debug
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_debug.x86_32.mono
steps: steps:
# Clone godot # Clone godot
@ -84,19 +131,21 @@ jobs:
./relocate-sdk.sh ./relocate-sdk.sh
cd .. cd ..
# Build step # Compilation
- name: Compilation - name: Compilation
env: env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: | run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }} scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
# .NET glue
- name: Generate C# glue - name: Generate C# glue
if: ${{ matrix.build-mono }} if: ${{ matrix.build-mono }}
run: | run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
# .NET solutions
- name: Build .NET solutions - name: Build .NET solutions
if: ${{ matrix.build-mono }} if: ${{ matrix.build-mono }}
run: | run: |