limboai/.github/workflows/linux.yml
Workflow config file is invalid. Please check your config file: yaml: line 26: did not find expected '-' indicator

160 lines
4.7 KiB
YAML

name: 🐧 Linux Builds
on:
workflow_call:
workflow_dispatch:
# Global Settings
env:
GODOT_TREEISH: 4.1.1-stable
LIMBOAI_TREEISH: v0.4.1-stable
VERSION_STRING: 4.1.1-limboai+v0.4.1
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
linux:
runs-on: "ubuntu-20.04"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: false
bin: godot.linuxbsd.editor.x86_64
- name: Template (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: false
bin: godot.linuxbsd.template_release.x86_64
- name: Template (64bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_64
bin: godot.linuxbsd.template_debug.x86_64
# - name: Editor (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: false
# bin: godot.linuxbsd.editor.x86_32
-name: Template (32bit, release)
target: template_release
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_release.x86_32
-name: Template (32bit, debug)
target: template_debug
production: yes
build-mono: false
arch: x86_32
bin: godot.linuxbsd.template_debug.x86_32
- name: Editor w/ Mono (64bit, release)
target: editor
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.editor.x86_64.mono
- name: Template w/ Mono (64bit, release)
target: template_release
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_release.x86_64.mono
- name: Template w/ Mono (64bit, debug)
target: template_debug
production: yes
arch: x86_64
build-mono: true
bin: godot.linuxbsd.template_debug.x86_64.mono
# - name: Editor w/ Mono (32bit, release)
# target: editor
# production: yes
# arch: x86_32
# build-mono: true
# bin: godot.linuxbsd.editor.x86_32.mono
- name: Template w/ Mono (32bit, release)
target: template_release
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_release.x86_32.mono
- name: Template w/ Mono (32bit, debug)
target: template_debug
production: yes
arch: x86_32
build-mono: true
bin: godot.linuxbsd.template_debug.x86_32.mono
steps:
# Clone godot
- uses: actions/checkout@v3
with:
repository: godotengine/godot
ref: ${{ env.GODOT_TREEISH }}
# Clone limboai module
- uses: actions/checkout@v3
with:
path: modules/limboai
ref: ${{ env.LIMBOAI_TREEISH }}
# Setup buildroot
- name: Setup buildroot
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
cd x86_64-godot-linux-gnu_sdk-buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
# Compilation
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
PATH=${GITHUB_WORKSPACE}/x86_64-godot-linux-gnu_sdk-buildroot/bin:$PATH
scons -j2 platform=linuxbsd tests=no target=${{matrix.target}} arch=${{ matrix.arch }} production=${{matrix.production}} module_mono_enabled=${{ matrix.build-mono }}
# .NET glue
- name: Generate C# glue
if: ${{ matrix.build-mono }}
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true
# .NET solutions
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
# Make build available
- uses: actions/upload-artifact@v3
with:
name: ${{matrix.bin}}
path: bin/*