GHA: Don't strip binaries, done at build time

This commit is contained in:
Serhii Snitsaruk 2024-07-31 10:46:53 +02:00
parent afc2b63f06
commit 2c58cfc3cb
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4 changed files with 0 additions and 26 deletions

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@ -287,19 +287,6 @@ jobs:
echo "---"
ls -R out/
- name: Strip lib
if: matrix.opts.platform != 'windows' && matrix.opts.platform != 'web' && (matrix.opts.platform != 'android' || startsWith(matrix.opts.arch, 'x86'))
run: |
ls -l -R out/addons/limboai/bin/
echo "---"
if [ "$RUNNER_OS" == "macOS" ]; then
strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
else
strip out/addons/limboai/bin/liblimboai*
fi
echo "---"
ls -l -R out/addons/limboai/bin/
- name: Upload artifact
uses: actions/upload-artifact@v4
env:

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@ -170,9 +170,6 @@ jobs:
cp -r misc/dist/ios_xcode bin/
cd bin/
# --- Note: Doesn't look like libs need stripping ---
# strip *.a
mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a

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@ -233,11 +233,6 @@ jobs:
env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
run: |
if [ "${{matrix.opts.arch}}" == "arm64" ]; then
${GITHUB_WORKSPACE}/buildroot/bin/aarch64-godot-linux-gnu-strip ./bin/godot.*
else
strip ./bin/godot.*
fi
chmod +x ./bin/godot.*
mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}}

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@ -199,7 +199,6 @@ jobs:
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
@ -257,9 +256,6 @@ jobs:
run: |
ls bin/
lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
du -sh bin/
strip bin/godot.macos.editor.universal
du -sh bin/
mkdir -p out/editor/
cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
@ -295,7 +291,6 @@ jobs:
ls bin/
lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
strip bin/godot.*.universal
cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal