Update README
This commit is contained in:
parent
c095ee9c5d
commit
1ef92176b2
|
@ -35,7 +35,7 @@ LimboAI is a C++ module for Godot 4 that provides an implementation of Behavior
|
||||||
|
|
||||||
## Compiling
|
## Compiling
|
||||||
|
|
||||||
> 🛈 Compiled releases are a WIP
|
> 🛈 Precompiled builds are a WIP
|
||||||
|
|
||||||
To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.
|
To incorporate this module, you'll need to build Godot Engine from source with LimboAI module included.
|
||||||
|
|
||||||
|
@ -53,7 +53,7 @@ All contributions are welcome! Feel free to open issues with bug reports and fea
|
||||||
|
|
||||||
Features and improvements that may be implemented in the future:
|
Features and improvements that may be implemented in the future:
|
||||||
|
|
||||||
- Providing compiled builds for download.
|
- Providing precompiled builds for download.
|
||||||
- Creating a non-trivial demo project to showcase the capabilities of LimboAI.
|
- Creating a non-trivial demo project to showcase the capabilities of LimboAI.
|
||||||
- Exploring the execution history of Behavior Trees in the Visual Debugger.
|
- Exploring the execution history of Behavior Trees in the Visual Debugger.
|
||||||
- Tests and CI.
|
- Tests and CI.
|
||||||
|
|
Loading…
Reference in New Issue