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.. _gdextension:
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Using GDExtension
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=================
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**🛈 See also:** `What is GDExtension? <https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html#what-is-gdextension>`_
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LimboAI can be used as either a C++ module or as a GDExtension shared library.
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The module version is the most feature-full and slightly more performant, but
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it requires using custom engine builds including the export templates.
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**🛈 Note:** Precompiled builds are available on the official
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`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page.
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GDExtension version is more convenient to use, as you don't need a custom engine
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build. You can simply download the extension and put it inside your project.
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However, it has certain limitations, described in detail in the next section.
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Whichever you choose to use, remember, your project will stay compatible with
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both and you can transition from one to the other any time.
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Limitations of the GDExtension version
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--------------------------------------
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GDExtension is the most convenient way of using the LimboAI plugin, but it comes
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with certain limitations.
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* Built-in documentation is not available. The plugin will open online documentation instead when requested.
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* Documentation tooltips are not available.
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* Handy :ref:`class_BBParam` property editor is not available in the extension due to dependencies on the engine classes that are not available in the Godot API.
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