diff --git a/doc/source/getting-started/gdextension.rst b/doc/source/getting-started/gdextension.rst deleted file mode 100644 index fa601bd..0000000 --- a/doc/source/getting-started/gdextension.rst +++ /dev/null @@ -1,31 +0,0 @@ -.. _gdextension: - -Using GDExtension -================= - - **🛈 See also:** `What is GDExtension? `_ - -LimboAI can be used as either a C++ module or as a GDExtension shared library. -The module version is the most feature-full and slightly more performant, but -it requires using custom engine builds including the export templates. - - **🛈 Note:** Precompiled builds are available on the official - `LimboAI GitHub `_ page. - -GDExtension version is more convenient to use, as you don't need a custom engine -build. You can simply download the extension and put it inside your project. -However, it has certain limitations, described in detail in the next section. - -Whichever you choose to use, remember, your project will stay compatible with -both and you can transition from one to the other any time. - - -Limitations of the GDExtension version --------------------------------------- - -GDExtension is the most convenient way of using the LimboAI plugin, but it comes -with certain limitations. - -* Built-in documentation is not available. The plugin will open online documentation instead when requested. -* Documentation tooltips are not available. -* Handy :ref:`class_BBParam` property editor is not available in the extension due to dependencies on the engine classes that are not available in the Godot API.