GHA: Add a Windows editor build to test builds
This commit is contained in:
parent
7fc3831384
commit
044de6eea0
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@ -77,6 +77,7 @@ jobs:
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with:
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godot-treeish: ${{ needs.cache-sha.outputs.godot-sha }}
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limboai-treeish: ${{ needs.cache-sha.outputs.limboai-sha }}
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test-build: false
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web-build:
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name: 🌐 Web
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@ -10,6 +10,11 @@ on:
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- "**/*.png"
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- "demo/*"
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- "doc/*"
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.2.1-stable
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pull_request:
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branches: [ master ]
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@ -18,10 +23,14 @@ on:
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- "LICENSE"
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- "**/*.png"
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- "demo/*"
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inputs:
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godot-treeish:
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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default: 4.2.1-stable
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# Global settings
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env:
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GODOT_TREEISH: 4.2-stable
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONS_CACHE_LIMIT: 7168
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DOTNET_NOLOGO: true
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@ -62,14 +71,14 @@ jobs:
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build-mono: false
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artifact: true
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- name: 🐧 Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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production: true
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dev_build: false
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tests: false
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build-mono: false
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artifact: true
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# - name: 🐧 Template (x86_64, debug)
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# target: template_debug
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# arch: x86_64
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# production: true
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# dev_build: false
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# tests: false
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# build-mono: false
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# artifact: true
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env:
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BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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@ -79,7 +88,7 @@ jobs:
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uses: actions/checkout@v4
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with:
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repository: godotengine/godot
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ref: ${{ env.GODOT_TREEISH }}
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v4
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@ -115,11 +124,11 @@ jobs:
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uses: actions/cache@v3
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
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key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
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${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}
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${{env.BIN}}-${{env.GODOT_TREEISH}}
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${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}-${{github.sha}}
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${{env.BIN}}-${{inputs.godot-treeish}}-${{github.ref}}
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${{env.BIN}}-${{inputs.godot-treeish}}
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continue-on-error: true
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- name: Set up Python 3.x
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@ -192,3 +201,11 @@ jobs:
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with:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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windows-test-build:
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name: 🪟 Windows test build
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uses: ./.github/workflows/windows.yml
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with:
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godot-treeish: ${{ inputs.godot-treeish }}
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limboai-treeish: ${{ github.sha }}
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test-build: true
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@ -10,6 +10,10 @@ on:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Is this a test build? In other words, should we only build a classical editor?
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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@ -21,6 +25,10 @@ on:
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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default: master
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test-build:
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description: Is this a test build? In other words, should we only build a classical editor?
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type: boolean
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default: false
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# Global Settings
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env:
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@ -33,73 +41,88 @@ env:
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jobs:
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windows-builds:
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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name: ${{ matrix.opts.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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opts:
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- name: Editor (x86_64, release)
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target: editor
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arch: x86_64
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build-mono: false
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should-build: true
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- name: Template (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_64, debug)
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target: template_debug
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arch: x86_64
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build-mono: false
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should-build: ${{ !inputs.test-build }}
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# - name: Editor (x86_32, release)
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# target: editor
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# arch: x86_32
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# build-mono: false
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# should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, release)
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target: template_release
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arch: x86_32
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build-mono: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (x86_32, debug)
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target: template_debug
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arch: x86_32
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build-mono: false
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should-build: ${{ !inputs.test-build }}
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- name: Editor .NET (x86_64, release)
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target: editor
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arch: x86_64
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build-mono: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
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build-mono: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_64, debug)
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target: template_debug
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arch: x86_64
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build-mono: true
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should-build: ${{ !inputs.test-build }}
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# - name: Editor .NET (x86_32, release)
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# target: editor
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# arch: x86_32
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# build-mono: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, release)
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target: template_release
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arch: x86_32
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build-mono: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (x86_32, debug)
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target: template_debug
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arch: x86_32
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build-mono: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: {should-build: false }}
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env:
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BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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BIN: godot.windows.${{matrix.opts.target}}.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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@ -147,17 +170,17 @@ jobs:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.build-mono}} ${{env.SCONSFLAGS}}
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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if: matrix.opts.build-mono && matrix.opts.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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if: matrix.opts.build-mono && matrix.opts.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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@ -166,7 +189,7 @@ jobs:
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- name: Prepare artifact
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shell: bash
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env:
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OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
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OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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rm -f bin/*.{exp,lib,pdb}
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mkdir -p ${{env.OUTDIR}}
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ls -R out/
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- name: Rename templates
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if: startsWith(matrix.target, 'template')
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if: startsWith(matrix.opts.target, 'template')
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shell: bash
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env:
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BUILD_TYPE: ${{ endsWith(matrix.target, 'release') && 'release' || 'debug' }}
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BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
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run: |
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mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.arch}}.exe
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mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.arch}}_console.exe
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mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
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mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
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echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
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ls -R out/
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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env:
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}.windows.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.build-mono == true && '.mono' || '' }}
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.opts.target}}.windows.${{matrix.opts.arch}}${{ matrix.opts.build-mono == true && '.mono' || '' }}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.opts.build-mono == true && '.mono' || '' }}
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with:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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name: ${{ startsWith(matrix.opts.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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