limboai/bt/bt_state.h

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/* bt_state.h */
#ifndef BT_STATE_H
#define BT_STATE_H
#include "core/object/object.h"
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#include "modules/limboai/bt/behavior_tree.h"
#include "modules/limboai/bt/bt_task.h"
#include "modules/limboai/limbo_state.h"
class BTState : public LimboState {
GDCLASS(BTState, LimboState);
private:
Ref<BehaviorTree> behavior_tree;
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Ref<BTTask> tree_instance;
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String success_event;
String failure_event;
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protected:
static void _bind_methods();
virtual void _setup() override;
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// virtual void _enter() override {}
virtual void _exit() override;
virtual void _update(float p_delta) override;
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public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value) { behavior_tree = p_value; }
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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void set_success_event(String p_success_event) { success_event = p_success_event; }
String get_success_event() const { return success_event; }
void set_failure_event(String p_failure_event) { failure_event = p_failure_event; }
String get_failure_event() const { return failure_event; }
BTState();
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};
#endif // BT_STATE_H