limboai/bt/bt_state.h

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/* bt_state.h */
#ifndef BT_STATE_H
#define BT_STATE_H
#include "core/object.h"
#include "modules/limboai/bt/behavior_tree.h"
#include "modules/limboai/bt/bt_task.h"
#include "modules/limboai/limbo_state.h"
class BTState : public LimboState {
GDCLASS(BTState, LimboState);
private:
Ref<BehaviorTree> behavior_tree;
Ref<BTTask> root_task;
protected:
static void _bind_methods();
virtual void _setup();
virtual void _enter() {}
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virtual void _exit();
virtual void _update(float p_delta);
public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value) { behavior_tree = p_value; }
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
BTState();
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};
#endif // BT_STATE_H