limboai/bt/tasks/scene/bt_check_agent_property.h

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/**
* bt_check_agent_property.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_CHECK_AGENT_PROPERTY
#define BT_CHECK_AGENT_PROPERTY
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#include "../bt_condition.h"
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#include "modules/limboai/blackboard/bb_param/bb_variant.h"
#include "modules/limboai/util/limbo_utility.h"
#include "core/string/string_name.h"
class BTCheckAgentProperty : public BTCondition {
GDCLASS(BTCheckAgentProperty, BTCondition);
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TASK_CATEGORY(Scene);
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private:
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StringName property;
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LimboUtility::CheckType check_type = LimboUtility::CheckType::CHECK_EQUAL;
Ref<BBVariant> value;
protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual Status _tick(double p_delta) override;
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public:
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void set_property(StringName p_prop);
StringName get_property() const { return property; }
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void set_check_type(LimboUtility::CheckType p_check_type);
LimboUtility::CheckType get_check_type() const { return check_type; }
void set_value(Ref<BBVariant> p_value);
Ref<BBVariant> get_value() const { return value; }
virtual PackedStringArray get_configuration_warnings() const override;
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};
#endif // BT_CHECK_AGENT_PROPERTY