limboai/blackboard/blackboard_source.h

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/**
* blackboard_source.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BLACKBOARD_SOURCE_H
#define BLACKBOARD_SOURCE_H
#include "core/io/resource.h"
#include "bb_variable.h"
#include "blackboard.h"
class BlackboardSource : public Resource {
GDCLASS(BlackboardSource, Resource);
private:
HashMap<String, BBVariable> data;
Ref<BlackboardSource> base;
// HashMap<String, BBVariable> overrides;
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protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
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void set_base_source(const Ref<BlackboardSource> &p_base);
Ref<BlackboardSource> get_base_source() const { return base; }
void set_value(const String &p_name, const Variant &p_value);
Variant get_value(const String &p_name) const;
void add_var(const String &p_name, const BBVariable &p_var);
void remove_var(const String &p_name);
BBVariable get_var(const String &p_name);
PackedStringArray list_vars() const;
bool is_empty() const { return data.is_empty(); }
void sync_base();
Ref<Blackboard> create_blackboard();
void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite);
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BlackboardSource();
};
#endif // BLACKBOARD_SOURCE_H