limboai/bt/tasks/scene/bt_set_agent_property.h

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/**
* bt_set_agent_property.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
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*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_SET_AGENT_PROPERTY_H
#define BT_SET_AGENT_PROPERTY_H
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#include "../bt_action.h"
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#include "../../../blackboard/bb_param/bb_variant.h"
#include "../../../util/limbo_utility.h"
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class BTSetAgentProperty : public BTAction {
GDCLASS(BTSetAgentProperty, BTAction);
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TASK_CATEGORY(Scene);
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private:
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StringName property;
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Ref<BBVariant> value;
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LimboUtility::Operation operation = LimboUtility::OPERATION_NONE;
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protected:
static void _bind_methods();
virtual String _generate_name() override;
virtual Status _tick(double p_delta) override;
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public:
virtual PackedStringArray get_configuration_warnings() override;
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void set_property(StringName p_prop);
StringName get_property() const { return property; }
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void set_value(Ref<BBVariant> p_value);
Ref<BBVariant> get_value() const { return value; }
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void set_operation(LimboUtility::Operation p_operation);
LimboUtility::Operation get_operation() const { return operation; }
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};
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#endif // BT_SET_AGENT_PROPERTY_H