Add BTSetAgentProperty task

This commit is contained in:
Serhii Snitsaruk 2023-08-11 12:33:39 +02:00
parent eb97cd2d5c
commit 557d457c1c
4 changed files with 116 additions and 0 deletions

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@ -0,0 +1,68 @@
/**
* bt_set_agent_property.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_set_agent_property.h"
void BTSetAgentProperty::set_property_name(StringName p_prop) {
property_name = p_prop;
emit_changed();
}
void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) {
value = p_value;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
value->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
}
}
String BTSetAgentProperty::get_configuration_warning() const {
String warning = BTAction::get_configuration_warning();
if (!warning.is_empty()) {
warning += "\n";
}
if (property_name == StringName()) {
warning += "`property_name` should be assigned.\n";
}
if (!value.is_valid()) {
warning += "`value` should be assigned.\n";
}
return warning;
}
String BTSetAgentProperty::_generate_name() const {
if (property_name == StringName()) {
return "SetAgentProperty ???";
}
return vformat("Set agent.%s = %s", property_name,
value.is_valid() ? Variant(value) : Variant("???"));
}
int BTSetAgentProperty::_tick(double p_delta) {
ERR_FAIL_COND_V_MSG(property_name == StringName(), FAILURE, "BTSetAgentProperty: `property_name` is not set.");
ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BTSetAgentProperty: `value` is not set.");
bool r_valid;
get_agent()->set(property_name, value->get_value(get_agent(), get_blackboard()), &r_valid);
ERR_FAIL_COND_V_MSG(!r_valid, FAILURE, vformat("BTSetAgentProperty: Agent doesn't have property named \"%s\"", property_name));
return SUCCESS;
}
void BTSetAgentProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_property_name", "p_property_name"), &BTSetAgentProperty::set_property_name);
ClassDB::bind_method(D_METHOD("get_property_name"), &BTSetAgentProperty::get_property_name);
ClassDB::bind_method(D_METHOD("set_value", "p_value"), &BTSetAgentProperty::set_value);
ClassDB::bind_method(D_METHOD("get_value"), &BTSetAgentProperty::get_value);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "property_name"), "set_property_name", "get_property_name");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value");
}

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@ -0,0 +1,45 @@
/**
* bt_set_agent_property.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_SET_AGENT_PROPERTY_H
#define BT_SET_AGENT_PROPERTY_H
#include "modules/limboai/bt/actions/bt_action.h"
#include "modules/limboai/blackboard/bb_param/bb_variant.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
class BTSetAgentProperty : public BTAction {
GDCLASS(BTSetAgentProperty, BTAction);
private:
StringName property_name;
Ref<BBVariant> value;
protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual int _tick(double p_delta) override;
public:
virtual String get_configuration_warning() const override;
void set_property_name(StringName p_prop);
StringName get_property_name() const { return property_name; }
void set_value(Ref<BBVariant> p_value);
Ref<BBVariant> get_value() const { return value; }
};
#endif // BT_SET_AGENT_PROPERTY

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@ -87,6 +87,7 @@ def get_doc_classes():
"BTRunLimit",
"BTSelector",
"BTSequence",
"BTSetAgentProperty",
"BTSetVar",
"BTState",
"BTSubtree",

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@ -48,6 +48,7 @@
#include "bt/actions/bt_console_print.h"
#include "bt/actions/bt_fail.h"
#include "bt/actions/bt_random_wait.h"
#include "bt/actions/bt_set_agent_property.h"
#include "bt/actions/bt_set_var.h"
#include "bt/actions/bt_wait.h"
#include "bt/actions/bt_wait_ticks.h"
@ -142,6 +143,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(BTFail);
GDREGISTER_CLASS(BTNewScope);
GDREGISTER_CLASS(BTRandomWait);
GDREGISTER_CLASS(BTSetAgentProperty);
GDREGISTER_CLASS(BTSetVar);
GDREGISTER_CLASS(BTSubtree);
GDREGISTER_CLASS(BTWait);