limboai/bt/bt_state.cpp

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2022-10-19 18:54:21 +00:00
/* bt_state.cpp */
#include "bt_state.h"
#include "core/variant.h"
#include "modules/limboai/bt/bt_task.h"
void BTState::_setup() {
blackboard->prefetch_nodepath_vars(this);
root_task = behavior_tree->instance(get_owner(), blackboard);
root_task->initialize(get_owner(), blackboard);
}
void BTState::_exit() {
root_task->cancel();
}
void BTState::_update(float p_delta) {
int status = root_task->execute(p_delta);
if (status == BTTask::SUCCESS) {
get_root()->dispatch("success", Variant());
} else if (status == BTTask::FAILURE) {
get_root()->dispatch("failure", Variant());
}
}
void BTState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree);
ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
// ClassDB::bind_method(D_METHOD("set_blackboard", "p_blackboard"), &BTState::set_blackboard);
ClassDB::bind_method(D_METHOD("get_blackboard"), &BTState::get_blackboard);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "", "get_blackboard");
}