/* bt_state.cpp */ #include "bt_state.h" #include "core/variant.h" #include "modules/limboai/bt/bt_task.h" void BTState::_setup() { blackboard->prefetch_nodepath_vars(this); root_task = behavior_tree->instance(get_owner(), blackboard); root_task->initialize(get_owner(), blackboard); } void BTState::_exit() { root_task->cancel(); } void BTState::_update(float p_delta) { int status = root_task->execute(p_delta); if (status == BTTask::SUCCESS) { get_root()->dispatch("success", Variant()); } else if (status == BTTask::FAILURE) { get_root()->dispatch("failure", Variant()); } } void BTState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree); ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree); // ClassDB::bind_method(D_METHOD("set_blackboard", "p_blackboard"), &BTState::set_blackboard); ClassDB::bind_method(D_METHOD("get_blackboard"), &BTState::get_blackboard); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "", "get_blackboard"); }