2024-01-23 09:33:57 +00:00
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/**
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2024-01-23 19:02:23 +00:00
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* blackboard_plan.h
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2024-01-23 09:33:57 +00:00
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* =============================================================================
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* Copyright 2021-2024 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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2024-01-23 19:02:23 +00:00
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#ifndef BLACKBOARD_PLAN_H
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#define BLACKBOARD_PLAN_H
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#include "bb_variable.h"
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#include "blackboard.h"
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2024-01-25 16:59:38 +00:00
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#ifdef LIMBOAI_MODULE
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#include "core/io/resource.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include <godot_cpp/classes/resource.hpp>
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using namespace godot;
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#endif // LIMBOAI_GDEXTENSION
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class BlackboardPlan : public Resource {
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GDCLASS(BlackboardPlan, Resource);
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private:
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List<Pair<StringName, BBVariable>> var_list;
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HashMap<StringName, BBVariable> var_map;
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// When base is not null, the plan is considered to be derived from the base plan.
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2024-01-24 22:11:09 +00:00
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// A derived plan can only have variables that exist in the base plan,
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// and only the values can be different in those variables.
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Ref<BlackboardPlan> base;
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// If true, NodePath variables will be prefetched, so that the vars will contain node pointers instead (upon BB creation/population).
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bool prefetch_nodepath_vars = true;
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _property_can_revert(const StringName &p_name) const;
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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public:
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void set_base_plan(const Ref<BlackboardPlan> &p_base);
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Ref<BlackboardPlan> get_base_plan() const { return base; }
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void set_prefetch_nodepath_vars(bool p_enable);
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bool is_prefetching_nodepath_vars() const;
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void add_var(const StringName &p_name, const BBVariable &p_var);
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void remove_var(const StringName &p_name);
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BBVariable get_var(const StringName &p_name);
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Pair<StringName, BBVariable> get_var_by_index(int p_index);
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_FORCE_INLINE_ bool has_var(const StringName &p_name) { return var_map.has(p_name); }
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_FORCE_INLINE_ bool is_empty() const { return var_map.is_empty(); }
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int get_var_count() const { return var_map.size(); }
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PackedStringArray list_vars() const;
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StringName get_var_name(const BBVariable &p_var) const;
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bool is_valid_var_name(const StringName &p_name) const;
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void rename_var(const StringName &p_name, const StringName &p_new_name);
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void move_var(int p_index, int p_new_index);
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void sync_with_base_plan();
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bool is_derived() const { return base.is_valid(); }
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Ref<Blackboard> create_blackboard(Node *p_agent);
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void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_node);
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BlackboardPlan();
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};
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#endif // BLACKBOARD_PLAN_H
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