2023-08-14 10:43:12 +00:00
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/**
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* bt_stop_animation.h
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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#ifndef BT_STOP_ANIMATION_H
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#define BT_STOP_ANIMATION_H
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#include "bt_action.h"
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#include "modules/limboai/blackboard/bb_param/bb_node.h"
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#include "scene/animation/animation_player.h"
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class BTStopAnimation : public BTAction {
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GDCLASS(BTStopAnimation, BTAction);
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private:
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Ref<BBNode> animation_player_param;
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StringName animation_name;
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2023-08-14 11:06:00 +00:00
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bool keep_state = false;
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2023-08-14 10:43:12 +00:00
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AnimationPlayer *animation_player = nullptr;
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bool setup_failed = false;
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protected:
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static void _bind_methods();
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virtual String _generate_name() const override;
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virtual void _setup() override;
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virtual int _tick(double p_delta) override;
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public:
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void set_animation_player(Ref<BBNode> p_animation_player);
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Ref<BBNode> get_animation_player() const { return animation_player_param; }
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void set_animation_name(StringName p_animation_name);
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StringName get_animation_name() const { return animation_name; }
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2023-08-14 11:06:00 +00:00
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void set_keep_state(bool p_keep_state);
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bool get_keep_state() const { return keep_state; }
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2023-08-14 10:43:12 +00:00
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virtual String get_configuration_warning() const override;
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};
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#endif // BT_STOP_ANIMATION
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