Add BTStopAnimation action

This commit is contained in:
Serhii Snitsaruk 2023-08-14 12:43:12 +02:00
parent fb7ea31a49
commit abe1117055
5 changed files with 137 additions and 1 deletions

View File

@ -16,7 +16,6 @@
#include "modules/limboai/blackboard/bb_param/bb_node.h"
#include "core/object/object.h"
#include "scene/animation/animation_player.h"
class BTPlayAnimation : public BTAction {

View File

@ -0,0 +1,86 @@
/**
* bt_stop_animation.cpp
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "modules/limboai/bt/actions/bt_stop_animation.h"
//**** Setters / Getters
void BTStopAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
animation_player_param->connect(SNAME("changed"), Callable(this, SNAME("emit_changed")));
}
}
void BTStopAnimation::set_animation_name(StringName p_animation_name) {
animation_name = p_animation_name;
emit_changed();
}
//**** Task Implementation
String BTStopAnimation::get_configuration_warning() const {
String warning = BTAction::get_configuration_warning();
if (!warning.is_empty()) {
warning += "\n";
}
if (animation_player_param.is_null()) {
warning += "Animation Player parameter is not set.\n";
} else {
if (animation_player_param->get_value_source() == BBParam::SAVED_VALUE && animation_player_param->get_saved_value().is_zero()) {
warning += "Path to AnimationPlayer node is not set.\n";
} else if (animation_player_param->get_value_source() == BBParam::BLACKBOARD_VAR && animation_player_param->get_variable().is_empty()) {
warning += "AnimationPlayer blackboard variable is not set.\n";
}
}
return warning;
}
String BTStopAnimation::_generate_name() const {
if (animation_name == StringName() || animation_player_param.is_null()) {
return "StopAnimation";
}
return vformat("StopAnimation \"%s\"", animation_name);
}
void BTStopAnimation::_setup() {
setup_failed = true;
ERR_FAIL_COND_MSG(animation_player_param.is_null(), "BTStopAnimation: AnimationPlayer parameter is not set.");
animation_player = Object::cast_to<AnimationPlayer>(animation_player_param->get_value(get_agent(), get_blackboard()));
ERR_FAIL_COND_MSG(animation_player == nullptr, "BTStopAnimation: Failed to get AnimationPlayer.");
if (animation_name != StringName()) {
ERR_FAIL_COND_MSG(!animation_player->has_animation(animation_name), vformat("BTStopAnimation: Animation not found: %s", animation_name));
}
setup_failed = false;
}
int BTStopAnimation::_tick(double p_delta) {
ERR_FAIL_COND_V_MSG(setup_failed == true, FAILURE, "BTStopAnimation: _setup() failed - returning FAILURE.");
if (animation_player->is_playing() && (animation_name == StringName() || animation_name == animation_player->get_assigned_animation())) {
animation_player->stop();
}
return SUCCESS;
}
//**** Godot
void BTStopAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "p_anim_player"), &BTStopAnimation::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &BTStopAnimation::get_animation_player);
ClassDB::bind_method(D_METHOD("set_animation_name", "p_anim_name"), &BTStopAnimation::set_animation_name);
ClassDB::bind_method(D_METHOD("get_animation_name"), &BTStopAnimation::get_animation_name);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "animation_player", PROPERTY_HINT_RESOURCE_TYPE, "BBNode"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation_name"), "set_animation_name", "get_animation_name");
}

View File

@ -0,0 +1,48 @@
/**
* bt_stop_animation.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_STOP_ANIMATION_H
#define BT_STOP_ANIMATION_H
#include "bt_action.h"
#include "modules/limboai/blackboard/bb_param/bb_node.h"
#include "scene/animation/animation_player.h"
class BTStopAnimation : public BTAction {
GDCLASS(BTStopAnimation, BTAction);
private:
Ref<BBNode> animation_player_param;
StringName animation_name;
AnimationPlayer *animation_player = nullptr;
bool setup_failed = false;
protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual void _setup() override;
virtual int _tick(double p_delta) override;
public:
void set_animation_player(Ref<BBNode> p_animation_player);
Ref<BBNode> get_animation_player() const { return animation_player_param; }
void set_animation_name(StringName p_animation_name);
StringName get_animation_name() const { return animation_name; }
virtual String get_configuration_warning() const override;
};
#endif // BT_STOP_ANIMATION

View File

@ -91,6 +91,7 @@ def get_doc_classes():
"BTSetAgentProperty",
"BTSetVar",
"BTState",
"BTStopAnimation",
"BTSubtree",
"BTTask",
"BTTimeLimit",

View File

@ -51,6 +51,7 @@
#include "bt/actions/bt_random_wait.h"
#include "bt/actions/bt_set_agent_property.h"
#include "bt/actions/bt_set_var.h"
#include "bt/actions/bt_stop_animation.h"
#include "bt/actions/bt_wait.h"
#include "bt/actions/bt_wait_ticks.h"
#include "bt/behavior_tree.h"
@ -147,6 +148,7 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(BTRandomWait);
GDREGISTER_CLASS(BTSetAgentProperty);
GDREGISTER_CLASS(BTSetVar);
GDREGISTER_CLASS(BTStopAnimation);
GDREGISTER_CLASS(BTSubtree);
GDREGISTER_CLASS(BTWait);
GDREGISTER_CLASS(BTWaitTicks);