limboai/bt/actions/bt_random_wait.h

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/* bt_random_wait.h */
#ifndef BT_RANDOM_WAIT_H
#define BT_RANDOM_WAIT_H
#include "bt_action.h"
#include "core/object/object.h"
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class BTRandomWait : public BTAction {
GDCLASS(BTRandomWait, BTAction);
private:
double min_duration = 1.0;
double max_duration = 2.0;
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double time_passed = 0.0;
double duration = 0.0;
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protected:
static void _bind_methods();
virtual String _generate_name() const override;
virtual void _enter() override;
virtual int _tick(double p_delta) override;
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public:
void set_min_duration(double p_max_duration);
double get_min_duration() const { return min_duration; }
void set_max_duration(double p_max_duration);
double get_max_duration() const { return max_duration; }
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};
#endif // BT_RANDOM_WAIT_H