limboai/test/ai/tasks/play_animation.gd

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@tool
extends BTAction
@export var animation_name: String
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@export var animation_player: NodePath
var _player: AnimationPlayer
var _finished: bool
func _generate_name() -> String:
return "PlayAnimation \"%s\"" % animation_name
func _setup() -> void:
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_player = agent.get_node(animation_player)
func _enter() -> void:
if _player.has_animation(animation_name):
_finished = false
_player.play(animation_name)
_player.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
else:
_finished = true
func _tick(_delta: float) -> int:
if _finished:
return SUCCESS
return RUNNING
func _on_animation_finished(_anim):
_finished = true