limboai/editor/debugger/limbo_debugger_plugin.h

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/**
* limbo_debugger_plugin.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifdef TOOLS_ENABLED
#ifndef LIMBO_DEBUGGER_PLUGIN_H
#define LIMBO_DEBUGGER_PLUGIN_H
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#include "../../editor/debugger/behavior_tree_data.h"
#include "../../editor/debugger/behavior_tree_view.h"
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#include "../../util/compat_window_wrapper.h"
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#ifdef LIMBOAI_MODULE
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/typedefs.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/window_wrapper.h"
#include "scene/gui/box_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/button.hpp>
#include <godot_cpp/classes/editor_debugger_plugin.hpp>
#include <godot_cpp/classes/editor_debugger_session.hpp>
#include <godot_cpp/classes/h_box_container.hpp>
#include <godot_cpp/classes/h_split_container.hpp>
#include <godot_cpp/classes/item_list.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/classes/line_edit.hpp>
#include <godot_cpp/classes/panel_container.hpp>
#include <godot_cpp/classes/texture_rect.hpp>
#include <godot_cpp/classes/v_box_container.hpp>
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#endif // LIMBOAI_GDEXTENSION
class LimboDebuggerTab : public PanelContainer {
GDCLASS(LimboDebuggerTab, PanelContainer);
private:
List<String> active_bt_players;
Ref<EditorDebuggerSession> session;
VBoxContainer *root_vb = nullptr;
HBoxContainer *toolbar = nullptr;
HSplitContainer *hsc = nullptr;
Label *info_message = nullptr;
ItemList *bt_player_list = nullptr;
BehaviorTreeView *bt_view = nullptr;
VBoxContainer *view_box = nullptr;
HBoxContainer *alert_box = nullptr;
TextureRect *alert_icon = nullptr;
Label *alert_message = nullptr;
LineEdit *filter_players = nullptr;
Button *resource_header = nullptr;
Button *make_floating = nullptr;
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CompatWindowWrapper *window_wrapper = nullptr;
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void _reset_controls();
void _show_alert(const String &p_message);
void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
void _bt_selected(int p_idx);
void _filter_changed(String p_text);
void _window_visibility_changed(bool p_visible);
void _resource_header_pressed();
protected:
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static void _bind_methods();
void _notification(int p_what);
public:
void start_session();
void stop_session();
void update_active_bt_players(const Array &p_node_paths);
BehaviorTreeView *get_behavior_tree_view() const { return bt_view; }
String get_selected_bt_player();
void update_behavior_tree(const BehaviorTreeData &p_data);
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void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);
LimboDebuggerTab();
};
class LimboDebuggerPlugin : public EditorDebuggerPlugin {
GDCLASS(LimboDebuggerPlugin, EditorDebuggerPlugin);
private:
static LimboDebuggerPlugin *singleton;
LimboDebuggerTab *tab = nullptr;
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CompatWindowWrapper *window_wrapper = nullptr;
void _window_visibility_changed(bool p_visible);
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protected:
static void _bind_methods();
public:
static _FORCE_INLINE_ LimboDebuggerPlugin *get_singleton() { return singleton; }
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#ifdef LIMBOAI_MODULE
void setup_session(int p_idx) override;
bool has_capture(const String &p_capture) const override;
bool capture(const String &p_message, const Array &p_data, int p_session) override;
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#elif LIMBOAI_GDEXTENSION
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void _setup_session(int32_t p_idx) override;
bool _has_capture(const String &p_capture) const override;
bool _capture(const String &p_message, const Array &p_data, int32_t p_session) override;
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#endif
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CompatWindowWrapper *get_session_tab() const;
int get_session_tab_index() const;
LimboDebuggerPlugin();
~LimboDebuggerPlugin();
};
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#endif // LIMBO_DEBUGGER_PLUGIN_H
#endif // ! TOOLS_ENABLED