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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "BTState" inherits= "LimboState" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A state node for [LimboHSM] that hosts a [BehaviorTree].
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</brief_description>
<description >
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BTState is a [LimboState] node that manages a [BehaviorTree] to provide behavior logic for the state. It instantiates and runs the [BehaviorTree] resource, dispatching a state machine event upon [code]SUCCESS[/code] or [code]FAILURE[/code]. Event names are customizable through [member success_event] and [member failure_event]. For further details on state machine events, see [method LimboState.dispatch].
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</description>
<tutorials >
</tutorials>
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<methods >
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<method name= "get_bt_instance" qualifiers= "const" >
<return type= "BTInstance" />
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<description >
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Returns the behavior tree instance.
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</description>
</method>
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<method name= "set_scene_root_hint" >
<return type= "void" />
<param index= "0" name= "scene_root" type= "Node" />
<description >
Sets the [Node] that will be used as the scene root for the newly instantiated behavior tree. Should be called before the state machine is initialized. This is typically useful when creating [BTState] nodes dynamically from code.
</description>
</method>
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</methods>
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<members >
<member name= "behavior_tree" type= "BehaviorTree" setter= "set_behavior_tree" getter= "get_behavior_tree" >
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A [BehaviorTree] resource that defines state behavior.
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</member>
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<member name= "failure_event" type= "StringName" setter= "set_failure_event" getter= "get_failure_event" default= "&"failure"" >
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HSM event that will be dispatched when the behavior tree results in [code]FAILURE[/code]. See [method LimboState.dispatch].
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</member>
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<member name= "monitor_performance" type= "bool" setter= "_set_monitor_performance" getter= "_get_monitor_performance" default= "false" >
If [code]true[/code], adds a performance monitor to "Debugger-> Monitors" for each instance of this [BTState] node.
</member>
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<member name= "success_event" type= "StringName" setter= "set_success_event" getter= "get_success_event" default= "&"success"" >
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HSM event that will be dispatched when the behavior tree results in [code]SUCCESS[/code]. See [method LimboState.dispatch].
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</member>
</members>
</class>