limboai/bb_param/bb_transform.h

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/* bb_transform.h */
#ifndef BB_TRANSFORM_H
#define BB_TRANSFORM_H
#include "bb_param.h"
#include "core/object/object.h"
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class BBTransform : public BBParam {
GDCLASS(BBTransform, BBParam);
protected:
virtual Variant::Type get_type() const override { return Variant::TRANSFORM3D; }
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};
#endif // BB_TRANSFORM_H