limboai/util/limbo_string_names.h

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/**
* limbo_string_names.h
* =============================================================================
* Copyright 2021-2023 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
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#ifndef LIMBO_STRING_NAMES_H
#define LIMBO_STRING_NAMES_H
#ifdef LIMBOAI_MODULE
#include "core/string/string_name.h"
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#include "core/typedefs.h"
#include "modules/register_module_types.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/variant/string_name.hpp>
using namespace godot;
#endif // LIMBOAI_GDEXTENSION
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class LimboStringNames {
friend void initialize_limboai_module(ModuleInitializationLevel p_level);
friend void uninitialize_limboai_module(ModuleInitializationLevel p_level);
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static LimboStringNames *singleton;
static void create() { singleton = memnew(LimboStringNames); }
static void free() {
memdelete(singleton);
singleton = nullptr;
}
LimboStringNames();
public:
_FORCE_INLINE_ static LimboStringNames *get_singleton() { return singleton; }
StringName _generate_name;
StringName _setup;
StringName _enter;
StringName _exit;
StringName _tick;
StringName behavior_tree_finished;
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StringName setup;
StringName entered;
StringName exited;
StringName updated;
StringName _update;
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StringName state_changed;
StringName _get_configuration_warning;
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};
#endif // LIMBO_STRING_NAMES_H