/** * limbo_string_names.h * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #ifndef LIMBO_STRING_NAMES_H #define LIMBO_STRING_NAMES_H #ifdef LIMBOAI_MODULE #include "core/string/string_name.h" #include "core/typedefs.h" #include "modules/register_module_types.h" #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION #include using namespace godot; #endif // LIMBOAI_GDEXTENSION class LimboStringNames { friend void initialize_limboai_module(ModuleInitializationLevel p_level); friend void uninitialize_limboai_module(ModuleInitializationLevel p_level); static LimboStringNames *singleton; static void create() { singleton = memnew(LimboStringNames); } static void free() { memdelete(singleton); singleton = nullptr; } LimboStringNames(); public: _FORCE_INLINE_ static LimboStringNames *get_singleton() { return singleton; } StringName _generate_name; StringName _setup; StringName _enter; StringName _exit; StringName _tick; StringName behavior_tree_finished; StringName setup; StringName entered; StringName exited; StringName updated; StringName _update; StringName state_changed; StringName _get_configuration_warning; }; #endif // LIMBO_STRING_NAMES_H