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/* behavior_tree_view.h */
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#ifndef BEHAVIOR_TREE_VIEW_H
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#define BEHAVIOR_TREE_VIEW_H
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#include "behavior_tree_data.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/texture.h"
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class BehaviorTreeView : public Control {
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GDCLASS(BehaviorTreeView, Control);
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private:
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Tree *tree;
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StyleBoxFlat sbf_running;
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StyleBoxFlat sbf_success;
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StyleBoxFlat sbf_failure;
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Vector<int> collapsed_ids;
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Ref<Texture2D> icon_running;
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Ref<Texture2D> icon_success;
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Ref<Texture2D> icon_failure;
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void _draw_success_status(Object *p_obj, Rect2 p_rect);
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void _draw_running_status(Object *p_obj, Rect2 p_rect);
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void _draw_failure_status(Object *p_obj, Rect2 p_rect);
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void _item_collapsed(Object *p_obj);
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protected:
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static void _bind_methods();
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void _notification(int p_notification);
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public:
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void update_tree(const BehaviorTreeData &p_data);
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void clear();
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BehaviorTreeView();
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};
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#endif // BEHAVIOR_TREE_VIEW
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