11 lines
464 B
ReStructuredText
11 lines
464 B
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.. _create_tree::
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Creating your own Behavior Trees
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. Make a scene file for your agent, or open an existing scene.
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2. Add a :ref:`BTPlayer<class_BTPlayer>` node to your scene.
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3. Select :ref:`BTPlayer<class_BTPlayer>`, and create a new behavior tree in the inspector.
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4. Optionally, you can save the behavior tree to a file using the property's context menu.
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5. Click the behavior tree property to open it in the LimboAI editor.
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