limboai/doc/source/behavior-trees/create-tree.rst

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2024-12-16 20:46:56 +00:00
.. _create_tree::
Creating your own Behavior Trees
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Make a scene file for your agent, or open an existing scene.
2. Add a :ref:`BTPlayer<class_BTPlayer>` node to your scene.
3. Select :ref:`BTPlayer<class_BTPlayer>`, and create a new behavior tree in the inspector.
4. Optionally, you can save the behavior tree to a file using the property's context menu.
5. Click the behavior tree property to open it in the LimboAI editor.