.. _create_tree:: Creating your own Behavior Trees ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Make a scene file for your agent, or open an existing scene. 2. Add a :ref:`BTPlayer` node to your scene. 3. Select :ref:`BTPlayer`, and create a new behavior tree in the inspector. 4. Optionally, you can save the behavior tree to a file using the property's context menu. 5. Click the behavior tree property to open it in the LimboAI editor.