2023-07-21 09:50:06 +00:00
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/**
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* limbo_string_names.cpp
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* =============================================================================
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* Copyright 2021-2023 Serhii Snitsaruk
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*
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* Use of this source code is governed by an MIT-style
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* license that can be found in the LICENSE file or at
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* https://opensource.org/licenses/MIT.
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* =============================================================================
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*/
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2022-08-28 10:54:34 +00:00
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#include "limbo_string_names.h"
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2024-01-06 20:04:34 +00:00
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#include "godot_cpp/variant/string_name.hpp"
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2022-08-28 10:54:34 +00:00
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LimboStringNames *LimboStringNames::singleton = nullptr;
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LimboStringNames::LimboStringNames() {
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2024-01-06 20:04:34 +00:00
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_generate_name = StringName("_generate_name");
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_setup = StringName("_setup");
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_enter = StringName("_enter");
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_exit = StringName("_exit");
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_tick = StringName("_tick");
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behavior_tree_finished = StringName("behavior_tree_finished");
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setup = StringName("setup");
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entered = StringName("entered");
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exited = StringName("exited");
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updated = StringName("updated");
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_update = StringName("_update");
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state_changed = StringName("state_changed");
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_get_configuration_warning = StringName("_get_configuration_warning");
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2024-01-06 23:47:46 +00:00
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changed = StringName("changed");
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changed = StringName("emit_changed");
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_weight_ = StringName("_weight_");
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error_value = StringName("error_value");
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2024-01-07 01:40:51 +00:00
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behavior_tree = StringName("behavior_tree");
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2024-01-06 23:47:46 +00:00
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repeat_forever.parse_utf8("Repeat ∞");
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2022-08-28 10:54:34 +00:00
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}
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