/** * limbo_string_names.cpp * ============================================================================= * Copyright 2021-2023 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "limbo_string_names.h" #include "godot_cpp/variant/string_name.hpp" LimboStringNames *LimboStringNames::singleton = nullptr; LimboStringNames::LimboStringNames() { _generate_name = StringName("_generate_name"); _setup = StringName("_setup"); _enter = StringName("_enter"); _exit = StringName("_exit"); _tick = StringName("_tick"); behavior_tree_finished = StringName("behavior_tree_finished"); setup = StringName("setup"); entered = StringName("entered"); exited = StringName("exited"); updated = StringName("updated"); _update = StringName("_update"); state_changed = StringName("state_changed"); _get_configuration_warning = StringName("_get_configuration_warning"); changed = StringName("changed"); changed = StringName("emit_changed"); _weight_ = StringName("_weight_"); error_value = StringName("error_value"); behavior_tree = StringName("behavior_tree"); repeat_forever.parse_utf8("Repeat ∞"); }