limboai/bt/tasks/scene/bt_check_agent_property.cpp

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/**
* bt_check_agent_property.cpp
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
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*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_check_agent_property.h"
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void BTCheckAgentProperty::set_property(StringName p_prop) {
property = p_prop;
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emit_changed();
}
void BTCheckAgentProperty::set_check_type(LimboUtility::CheckType p_check_type) {
check_type = p_check_type;
emit_changed();
}
void BTCheckAgentProperty::set_value(Ref<BBVariant> p_value) {
value = p_value;
emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() &&
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
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}
}
PackedStringArray BTCheckAgentProperty::get_configuration_warnings() {
PackedStringArray warnings = BTCondition::get_configuration_warnings();
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if (property == StringName()) {
warnings.append("`property` should be assigned.");
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}
if (!value.is_valid()) {
warnings.append("`value` should be assigned.");
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}
return warnings;
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}
String BTCheckAgentProperty::_generate_name() {
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if (property == StringName()) {
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return "CheckAgentProperty ???";
}
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return vformat("Check if: agent.%s %s %s", property,
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LimboUtility::get_singleton()->get_check_operator_string(check_type),
value.is_valid() ? Variant(value) : Variant("???"));
}
BT::Status BTCheckAgentProperty::_tick(double p_delta) {
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ERR_FAIL_COND_V_MSG(property == StringName(), FAILURE, "BTCheckAgentProperty: `property` is not set.");
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ERR_FAIL_COND_V_MSG(!value.is_valid(), FAILURE, "BTCheckAgentProperty: `value` is not set.");
#ifdef LIMBOAI_MODULE
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bool r_valid;
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Variant left_value = get_agent()->get(property, &r_valid);
ERR_FAIL_COND_V_MSG(r_valid == false, FAILURE, vformat("BTCheckAgentProperty: Agent has no property named \"%s\"", property));
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#elif LIMBOAI_GDEXTENSION
Variant left_value = get_agent()->get(property);
#endif
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Variant right_value = value->get_value(get_scene_root(), get_blackboard());
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return LimboUtility::get_singleton()->perform_check(check_type, left_value, right_value) ? SUCCESS : FAILURE;
}
void BTCheckAgentProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_property", "property"), &BTCheckAgentProperty::set_property);
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ClassDB::bind_method(D_METHOD("get_property"), &BTCheckAgentProperty::get_property);
ClassDB::bind_method(D_METHOD("set_check_type", "check_type"), &BTCheckAgentProperty::set_check_type);
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ClassDB::bind_method(D_METHOD("get_check_type"), &BTCheckAgentProperty::get_check_type);
ClassDB::bind_method(D_METHOD("set_value", "value"), &BTCheckAgentProperty::set_value);
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ClassDB::bind_method(D_METHOD("get_value"), &BTCheckAgentProperty::get_value);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "check_type", PROPERTY_HINT_ENUM, "Equal,Less Than,Less Than Or Equal,Greater Than,Greater Than Or Equal,Not Equal"), "set_check_type", "get_check_type");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "value", PROPERTY_HINT_RESOURCE_TYPE, "BBVariant"), "set_value", "get_value");
}