Add info about some known limitations to the readme
This commit is contained in:
parent
c160ee778f
commit
d09af5b7d8
|
@ -38,6 +38,7 @@ func play_data(data: PackedFloat32Array) -> void:
|
|||
- This is more POC than a production-ready solution although it's not too far from achieving this status. I'm using this code successfully in a scenario similar to the one presented in this demo:
|
||||
https://github.com/godotengine/godot-demo-projects/tree/master/networking/webrtc_signaling
|
||||
- Buffer size must be == 480
|
||||
- Quality settings are currently hardcoded. Bitrate is 24000; bandwith is OPUS_BANDWIDTH_SUPERWIDEBAND.
|
||||
- At the moment this works only on Windows x64. I haven't tried other platforms. Pre-built version of libopus resides in `3rdparty` directory.
|
||||
|
||||
## License
|
||||
|
|
Loading…
Reference in New Issue