From d09af5b7d8926e7dc06e81e4af2739a1a744a13e Mon Sep 17 00:00:00 2001 From: weil Date: Tue, 16 Jan 2024 17:18:54 +0100 Subject: [PATCH] Add info about some known limitations to the readme --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 31b73bc..98b8661 100644 --- a/README.md +++ b/README.md @@ -38,6 +38,7 @@ func play_data(data: PackedFloat32Array) -> void: - This is more POC than a production-ready solution although it's not too far from achieving this status. I'm using this code successfully in a scenario similar to the one presented in this demo: https://github.com/godotengine/godot-demo-projects/tree/master/networking/webrtc_signaling - Buffer size must be == 480 +- Quality settings are currently hardcoded. Bitrate is 24000; bandwith is OPUS_BANDWIDTH_SUPERWIDEBAND. - At the moment this works only on Windows x64. I haven't tried other platforms. Pre-built version of libopus resides in `3rdparty` directory. ## License