Add info about some known limitations to the readme
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@ -38,6 +38,7 @@ func play_data(data: PackedFloat32Array) -> void:
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- This is more POC than a production-ready solution although it's not too far from achieving this status. I'm using this code successfully in a scenario similar to the one presented in this demo:
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- This is more POC than a production-ready solution although it's not too far from achieving this status. I'm using this code successfully in a scenario similar to the one presented in this demo:
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https://github.com/godotengine/godot-demo-projects/tree/master/networking/webrtc_signaling
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https://github.com/godotengine/godot-demo-projects/tree/master/networking/webrtc_signaling
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- Buffer size must be == 480
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- Buffer size must be == 480
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- Quality settings are currently hardcoded. Bitrate is 24000; bandwith is OPUS_BANDWIDTH_SUPERWIDEBAND.
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- At the moment this works only on Windows x64. I haven't tried other platforms. Pre-built version of libopus resides in `3rdparty` directory.
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- At the moment this works only on Windows x64. I haven't tried other platforms. Pre-built version of libopus resides in `3rdparty` directory.
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## License
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## License
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