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under 845a09a62b Prevent multiple windows from being dragged at the same time
Before this, if the headers of two windows overlapped and you clicked
and dragged in that overlap, both windows would move at the same time.
After this, only the front window gets dragged. The way that this works
is that we use _gui_input instead of _input. This works because
_gui_input is only sent to the top-level control.
2024-03-20 11:27:27 -07:00
RetroWindowsGUI Prevent multiple windows from being dragged at the same time 2024-03-20 11:27:27 -07:00
.gitignore ok 2024-03-19 17:52:57 +10:00
FullscreenToggler.gd initial 2024-03-14 21:50:53 +10:00
InteractToggleVisible.gd initial 2024-03-14 21:50:53 +10:00
InteractiveItems.gd initial 2024-03-14 21:50:53 +10:00
icon.svg initial 2024-03-14 21:50:53 +10:00
icon.svg.import initial 2024-03-14 21:50:53 +10:00
project.godot Borderless=false, default project=thirdPerson.tscn 2024-03-20 11:13:05 -07:00
readme.md Added readme 2024-03-19 17:54:42 +10:00
remesh.txt ok 2024-03-14 22:50:47 +10:00
thirdPerson.tscn initial 2024-03-14 21:50:53 +10:00

readme.md

LGDG Example Project

Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).