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under 5bdca00c5e Fix game window not receiving inputs
When I added the "Windows" node to contain all the windows, it started
blocking the inputs to the game window because it covers the entire
window and its mouse_filter was set to block.
2024-03-20 13:30:08 -07:00
RetroWindowsGUI Fix game window not receiving inputs 2024-03-20 13:30:08 -07:00
.gitignore ok 2024-03-19 17:52:57 +10:00
FullscreenToggler.gd Move fullscreen toggle from _process to _input 2024-03-20 13:13:31 -07:00
InteractToggleVisible.gd initial 2024-03-14 21:50:53 +10:00
InteractiveItems.gd initial 2024-03-14 21:50:53 +10:00
icon.svg initial 2024-03-14 21:50:53 +10:00
icon.svg.import initial 2024-03-14 21:50:53 +10:00
project.godot Borderless=false, default project=thirdPerson.tscn 2024-03-20 11:13:05 -07:00
readme.md Added readme 2024-03-19 17:54:42 +10:00
remesh.txt ok 2024-03-14 22:50:47 +10:00
thirdPerson.tscn initial 2024-03-14 21:50:53 +10:00

readme.md

LGDG Example Project

Made the fullscreen toggle resize floating windows (on toggle back to windowed mode you can't see al lthe floating window as half of it is off the bottom of the screen).