forked from LGDG/ExampleProject
The Inventory window was created directly in the desktop scene but it needs to be a template we can instantiate so I've moved it into its own PackedScene. |
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RetroWindowsGUI | ||
.gitignore | ||
FullscreenToggler.gd | ||
InteractToggleVisible.gd | ||
InteractiveItems.gd | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
readme.md | ||
remesh.txt | ||
thirdPerson.tscn |