import bpy for obj in bpy.data.objects: if obj.type == 'MESH': bpy.context.view_layer.objects.active = obj #bpy.ops.object.modifier_add(type='REMESH') bpy.context.object.data.remesh_mode='VOXEL' bpy.context.object.data.use_remesh_fix_poles=True bpy.context.object.data.remesh_voxel_size = 0.601 bpy.context.object.data.use_remesh_preserve_volume = True bpy.context.object.data.use_remesh_preserve_sculpt_face_sets = True bpy.context.object.data.use_remesh_preserve_paint_mask = True bpy.context.object.data.use_remesh_preserve_vertex_colors = True bpy.ops.object.voxel_remesh() # bpy.context.object.modifiers["Remesh"].mode = 'VOXEL' # bpy.context.object.modifiers["Remesh"].voxel_size = 0.6 # bpy.context.object.modifiers["Remesh"].adaptivity = 0.1 # bpy.ops.object.modifier_apply(modifier="Remesh")