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No commits in common. "1801c8e5ba633bf8add8d0072105f9eeb0f7d94f" and "6286d4338ae484d157c7ad661669819092e3a08f" have entirely different histories.

2 changed files with 17 additions and 20 deletions

View File

@ -7,3 +7,18 @@ var current_window: Control = the_game # current window
func _ready() -> void:
DisplayServer.window_set_flag(DisplayServer.WINDOW_FLAG_BORDERLESS, true)
func _process(_delta):
#get_window().grab_focus()
pass
func _input(event: InputEvent):
if event.is_action_pressed("HotKey_ToggleFullscreen"):
# we can't maximize because godot considers borderless maximized to be fullscreen
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
else:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)

View File

@ -7,31 +7,13 @@ extends Control
var windowed_rect: Rect2
func get_descendants(node: Node) -> Array[Node]:
var nodes: Array[Node] = []
for child in node.get_children():
if child.get_child_count() > 0:
nodes.append(child)
nodes.append_array(get_descendants(child))
else:
nodes.append(child)
return nodes
func _ready() -> void:
for descendant in get_descendants(self):
descendant.gui_input.connect(_gui_input)
func _gui_input(event: InputEvent) -> void:
func _input(event: InputEvent):
if event is InputEventMouseButton:
if event.pressed:
if get_global_rect().has_point(get_global_mouse_position()):
desktop.current_window = self
get_parent().move_child(self, get_parent().get_child_count())
func _input(event: InputEvent):
if event is InputEventKey:
elif event is InputEventKey:
if event.keycode == KEY_F11:
if event.pressed:
if desktop.current_window == self: